Search found 2648 matches
- Tue Sep 24, 2019 8:02 pm
- Forum: Commonwealth
- Topic: Steam Workshop and Multiverse Content
- Replies: 5
- Views: 13451
Re: Steam Workshop and Multiverse Content
The steam workshop implementation is a lot harder to use as a mod developer than the alternatives, and a lot of people in the community who develop mods don't use Steam, so people haven't really bothered with workshop uploads (I've tried it once or twice, couldn't get it to work, then never touched ...
- Sun Aug 25, 2019 3:17 am
- Forum: Commonwealth
- Topic: Inhabitable Planets
- Replies: 1
- Views: 3847
Re: Inhabitable Planets
There are three M-class (earth/earthlike) planets in the canon thus far: Earth, Incandescent (in St. Katherine's Star), and the current Ares homeworld. As for non-earthlikes with colonies...unknown.
- Thu Aug 08, 2019 8:40 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 5762
Re: placing images in post text query
There's a field in the attachment labelled "code comment". Just type it in there.
- Thu Aug 08, 2019 5:26 am
- Forum: Commonwealth
- Topic: placing images in post text query
- Replies: 5
- Views: 5762
Re: placing images in post text query
Sure I can help with this one. When you've uploaded an image, clicking "place inline" when you have an active cursor/location in the text box will insert it at that location. You can move it around later. Then just write between the attachment embeds. AXTIRFortress.png I'm embedding a copy of the AX...
- Thu Aug 01, 2019 12:13 am
- Forum: Beta Bug Reports
- Topic: Current feedback alpha 1.9
- Replies: 16
- Views: 24653
Re: Current feedback alpha 1.9
Ironparrot on discord reports that under the right circumstances this can result in item deletion/duplication.
- Wed Jul 24, 2019 6:38 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 58714
Re: [DEV] Elemental Shift
One month on, and a few things have progressed quite nicely. The big change is that I've started integrating both vanilla and ES vessels into the Ship Broker system. You can now pick up and fly the following in shipyards: ES Originals Bandit -class interceptor (4 variants) Bandicoot- class gunship (...
- Mon Jul 22, 2019 6:14 am
- Forum: Shipyards
- Topic: adding ships to commonwealth traffic
- Replies: 2
- Views: 9644
Re: adding ships to commonwealth traffic
A good guide to an interesting system. I considered swapping to this approach for Elemental Shift, but because I reduce the appearances of some of the stock ships (to make them level-appropriate) I ultimately had to stay with the old way and just redefine the entire table (which introduces problems ...
- Mon Jun 24, 2019 4:05 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 58714
Re: [DEV] Elemental Shift
Aury has done an excellent job modelling up a ship that's been on the 'to-add' list for Elemental Shift for about two years now: a reimagining of the very old Mikeno-class that used to be in the game assets. MikenoHeroSmaller.png It's now a hyperfreighter, and it's gonna be pretty big. Not that big ...
- Mon Jun 10, 2019 9:04 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 58714
Re: [DEV] Elemental Shift
Today I got the second iteration of my tweaks to the Anaxas mission (destroying the Cyclops HQ) to work. I've since redone the ship tables to tweak what goes where (and also added a little more variety), but here's some shots from my test run:
- Sat Jun 08, 2019 6:23 am
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 58714
Re: [DEV] Elemental Shift
More things to show off: --- DobsonProjector2.png The Dobson Projector has been remade into a functioning (hand-balanced for now) heavy weapon at level 8. The first time I've experimented with RepeatingDelay, the Dobson Projector fires three very heavy, very slow projectiles in a spray in front of ...
- Mon Jun 03, 2019 8:59 pm
- Forum: The Drawing Board
- Topic: [DEV] Elemental Shift
- Replies: 29
- Views: 58714
Re: [DEV] Elemental Shift
Well, real life caught up with me in a bad way. But I'm back to slowly working on things. George is currently running the mod on stream, and I'm doing some fixes based on that. ....unfortunately I didn't get around to pulling the nukes off Talon Group before sending him the mod, so he's gonna have s...
- Tue May 21, 2019 4:24 am
- Forum: Commonwealth
- Topic: regen= "8"
- Replies: 6
- Views: 8235
Re: regen= "8"
Generally speaking, regen on stations is intended to fix a station if you go away and come back again. There's probably some room to examine/chart regen by level effectively to see what stations exceed things a little. The big offenders are easier to spot, and generally I think they need more HP, wi...
- Sun Feb 24, 2019 4:59 am
- Forum: Ideas & Suggestions
- Topic: My Ideas for Moving Forward
- Replies: 4
- Views: 4662
Re: My Ideas for Moving Forward
Hmm. Some good points there, though one barrier is that missions are one of the harder things to learn to make in the engine. They're easier than they were, certainly...but they still have some rather nasty challenges (this is why my project doesn't have them yet: they'll be in the 2.0 major release...
- Sat Feb 23, 2019 10:19 pm
- Forum: Announcements
- Topic: 1.8 Release
- Replies: 27
- Views: 147280
Re: 1.8 Release
Looks like I need to start pushing for a stable ES release. Congrats on making the milestone, George. ^_^
- Sat Feb 23, 2019 10:09 pm
- Forum: Commonwealth
- Topic: What's up with the Constellation?
- Replies: 4
- Views: 6306
Re: What's up with the Constellation?
It may be a problem with some code not updating correctly...I've run into issues with other systems where some things get locked in when the game is created, rather than updating with the code.