Search found 1004 matches
- Thu Nov 19, 2009 6:03 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18179
Really, if I were an Ares admiral and someone blew up a few communes (killing how many people?), I'd marshall 4 phobos and 7 demios, 10 chasms, and a small fleet of Sandstorms and Tundras. As a Ranx, I'd be disgraced to see that kind of destruction. I'd build new dreadnoughts and fortresses with sla...
- Thu Nov 19, 2009 4:51 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18179
I went and numbered some quotes from Aeonic in my second post in this thread (though #5 may have changed Aeonic's original intent) since they were the kind of short, simple problems with easy solutions that I was looking for. In hindsight, probably not the best idea. 5. You can get far enough away t...
- Thu Nov 19, 2009 3:21 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18179
I really like a lot of the ideas for improving the AI. I don't know which I'll tackle first (or even if I'll tackle enough issues in 1.0 to make a difference). But here are some principles that I want to follow: My initial goal for this thread was to find the AI faillings that happen only in specia...
- Wed Nov 18, 2009 6:41 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18179
[snip]...you can get far enough away that the AI doesn't know what to do about you bombarding their base...[snip] Call this #5 I'd also like to see something added to prevent the AI from approaching stations that will happily blow them away. And #6 #2 will make the AI weaker, not stronger. The more...
- Wed Nov 18, 2009 3:22 am
- Forum: Closed bug reports
- Topic: Special failings of the combat AI
- Replies: 39
- Views: 18179
Special failings of the combat AI
Right now the AI is very incompetent in a few situations: 1. Following the player at range. The AI will bunch up. The AI stops being able to hit the player at about 50 ls with a wolfen. However, the player can effectively bombard the pursuing AI. If the AI stayed out of the line of fire of the playe...
- Tue Nov 17, 2009 7:29 am
- Forum: Ideas & Suggestions
- Topic: Game Balance
- Replies: 67
- Views: 25620
I favor short durations and large avaliabillity for field crystals, so more like 800-1500 damage per crystal that a full system. Mayakev launcher requres that you are more maneuverable than your target. When I fought the slicer version that had Mayakev missiles as a Wolfen, it was reletively easy to...
- Tue Nov 17, 2009 5:57 am
- Forum: Commonwealth
- Topic: Heretic RC1 [spoily]
- Replies: 57
- Views: 28904
While it only took me ~5 tries to get the ship past the pteravores (whithout clearing them out beforehand), I gleaned that part about kate telling you about the sentinels from the xml. I also put that in my second post about my experiences in heretic, and suggested that it be made more obvious. In a...
- Mon Nov 16, 2009 4:45 am
- Forum: Ideas & Suggestions
- Topic: Fixed Arcology screen (strange shadows on the planet)
- Replies: 5
- Views: 2493
- Mon Nov 16, 2009 4:30 am
- Forum: Commonwealth
- Topic: Heretic RC1 [spoily]
- Replies: 57
- Views: 28904
- Sat Nov 14, 2009 4:10 pm
- Forum: Announcements
- Topic: RC2
- Replies: 64
- Views: 42047
- Wed Nov 11, 2009 10:53 pm
- Forum: Announcements
- Topic: RC2
- Replies: 64
- Views: 42047
2. Loot everything, you increase your cash input greatly this way. Consder other means of getting cash such as freighter escorting and mining. Both are very lucrative for the early game. Turn off your shielding or use inferior equipment (such as kinetic weaponry or monopole shielding) if you are fac...
- Wed Nov 11, 2009 2:59 am
- Forum: Closed bug reports
- Topic: Bug, RC2, leaving Heratic. Iocrym attacking stations.
- Replies: 9
- Views: 4911
- Tue Nov 10, 2009 7:27 pm
- Forum: Closed bug reports
- Topic: Bug - Infinte Huygens in Heretic
- Replies: 2
- Views: 2434
This is important because *each* Huygens contains a heretic research rom. Each research rom is worth a "research point" when taken to Kate. You need three "research points" to shut down the shield. You do not even need to keep the ringers station alive to be able to redeem the roms for research poin...
- Tue Nov 10, 2009 6:47 pm
- Forum: Closed bug reports
- Topic: Late game balance: One shot armor repair items
- Replies: 6
- Views: 3994
- Fri Nov 06, 2009 6:02 pm
- Forum: Commonwealth
- Topic: Heretic RC1 [spoily]
- Replies: 57
- Views: 28904