Search found 2433 matches
- Sat Oct 21, 2017 11:23 pm
- Forum: Shipyards
- Topic: decimal UNIDs to hex format
- Replies: 6
- Views: 5038
Re: decimal UNIDs to hex format
ok, so before starting, if you want to convert a hex number to decimal, just do (int hexNumber) --> decNumber for converting a dec to hex I use this: ;taken from alterecco's DSF, no need to reinvent the wheel, i suppose. ;remember, to do the opposite, you just need to (int hexNumber) returns decNumb...
- Wed Oct 18, 2017 8:13 am
- Forum: Shipyards
- Topic: decimal UNIDs to hex format
- Replies: 6
- Views: 5038
Re: decimal UNIDs to hex format
Alterecco's DSF had hex2dec and dec2hex I've been using them too for my mods. There is bug in one of the 2 (don't remember) that returns and error if you pass 0 (zero). In your case, this should not be a problem, because UNIDs are never 0. If you want, I can post my modified (blatantly hacked) versi...
- Fri Oct 13, 2017 12:10 am
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 48293
Re: Getting started with git and github
Alterecco !!
So nice to see you around !
So nice to see you around !
- Mon Oct 09, 2017 2:42 pm
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 37
- Views: 53178
Re: Multiverse open for uploading mods
Just had a thought about having a separate area or subforum or whatever, either in Mod Announcements or a new section for the unofficial mods on the Multiverse. This would enable people to get more info on the mods without having to plough through all the existing info. Or maybe move all the older ...
- Sun Oct 01, 2017 11:34 am
- Forum: Commonwealth
- Topic: Multiplayer
- Replies: 7
- Views: 13791
Re: Multiplayer
I would love to play a fixed challenge topology.
- Fri Sep 29, 2017 12:03 pm
- Forum: Modding Reference
- Topic: Function List — 1.8a3 (API 38)
- Replies: 2
- Views: 12330
Re: Function List — 1.8a3 (API 38)
Transcendence 1.8a3 (apiVersion 38) RECENTLY CHANGED AND NEW FUNCTIONS SINCE 1.8a2 Please note that property functions, msnFunctions and unvFunctions are in "abbreviated form", they show only the newly added properties. Please refer to the function list for the full list of properties. (acos x ['deg...
- Sun Sep 24, 2017 2:05 pm
- Forum: Commonwealth
- Topic: The Transcendence Color Palette VS Other Games
- Replies: 18
- Views: 23022
Re: The Transcendence Color Palette VS Other Games
I Think I understand what RPC means with this thread. How can transcendence compete with highly cartoonish, supernova bright effects that are present in some top down games ? These effects are those that tend to attract a lot casual players because they are bold and makes you go "whoaaaa, I buy that...
- Sun Sep 24, 2017 1:37 pm
- Forum: Commonwealth
- Topic: Easiest way to make money early in the game
- Replies: 7
- Views: 5491
Re: Easiest way to make money early in the game
that's a fun godmod, but as a definition of godmod, it's fairly unbalanced. Or unfairly unbalanced ? but yeah, nothing can stand a chance against those weapons.
btw, welcome to the forums
btw, welcome to the forums
- Sat Sep 23, 2017 10:30 pm
- Forum: Commonwealth
- Topic: Am I reading SteamSpy numbers right???
- Replies: 10
- Views: 15166
Re: Am I reading SteamSpy numbers right???
I have an installation of transcendence which I keep offline for testing mods only.
- Fri Sep 22, 2017 9:56 pm
- Forum: Commonwealth
- Topic: Am I reading SteamSpy numbers right???
- Replies: 10
- Views: 15166
Re: Am I reading SteamSpy numbers right???
The negative reviews on Steam are all from people that didn't even manage to exit Eridani. One guy, it seems from the comment, thought that the whole game was the Eridani system.
I would love to try to data mine the multiverse data.
I would love to try to data mine the multiverse data.
- Sun Sep 17, 2017 3:43 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407736
- Sun Sep 17, 2017 2:51 pm
- Forum: Welcome and Introductions
- Topic: hi
- Replies: 3
- Views: 11289
Re: hi
welcome
- Sun Sep 17, 2017 12:45 pm
- Forum: Modding Reference
- Topic: Function List — 1.8A2 (API 37)
- Replies: 3
- Views: 12007
Re: Function List — 1.8A2 (API 37)
I suppose it's what (typGetProperty unid 'deviceSlots) -> value returns ?
(which I suppose it's a list of the available slots ?)
(which I suppose it's a list of the available slots ?)
- Sat Sep 16, 2017 12:46 pm
- Forum: Modding Reference
- Topic: Transcendence Changelog
- Replies: 21
- Views: 28878
Re: Transcendence Changelog
Changelog has been updated. Besides the update to the latest version 1.8, it contains a number of additional information: small details like transdata versions, API versions, undocumented features (thanks archcannon) disabled by default features (showManeuverEffects for example) If you can think of ...
- Wed Sep 06, 2017 2:33 pm
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 37
- Views: 53178
Re: Multiverse open for uploading mods
This is great ! Thank you George for this ! However caution might be necessary, automatic updates, as they are implemented now might break save games runs, if a modder updates their mods in an incompatible way, causing the current save game run to not load anymore. The simplest solution would be to ...