Search found 247 matches

by Fatboy
Wed Aug 27, 2008 12:25 am
Forum: Shipyards
Topic: Ai types
Replies: 11
Views: 5027

:D , umm... I'm talking about a controller="", F50, not the standoff and noretreat, here's an example of the type of ai i'm talking about

Code: Select all

controller="gaianprocessor" 
by Fatboy
Tue Aug 26, 2008 7:15 pm
Forum: Gaming
Topic: Next Gen gaming sneak peak
Replies: 4
Views: 4101

Oh.... I saw this "Image Metrics" sometime last week.
by Fatboy
Tue Aug 26, 2008 5:04 pm
Forum: Shipyards
Topic: Ai types
Replies: 11
Views: 5027

Ai types

What is the list of ai types?

there's
gaianprocesser
auton
fleet
by Fatboy
Mon Aug 25, 2008 11:32 pm
Forum: Ideas & Suggestions
Topic: It's vaild you stupid program!
Replies: 6
Views: 3236

No it doesn't load, it loads in 0.98d though. I guess I'll put up a fix to the code from the mod pack I posted before. It should be <!DOCTYPE TranscendenceExtension [ <!ENTITY scSteScout "0xD1E70001"> <!ENTITY unidFireflyClass "0xD1E70002"> <!ENTITY unidExtension "0xD1E70003"> <!ENTITY itStephinianM...
by Fatboy
Mon Aug 25, 2008 4:28 pm
Forum: Closed bug reports
Topic: Rocks that shoot back
Replies: 3
Views: 2542

Fixed in 0.99b
Eliminated chain reactions from asteroid ejecta. [Thanks to Cardinal]
:)
by Fatboy
Mon Aug 25, 2008 4:24 pm
Forum: Ideas & Suggestions
Topic: It's vaild you stupid program!
Replies: 6
Views: 3236

For some reason Transcendence seems to want to call me an idiot, by calling all my extension unids invalid. OxFOODA000 looks perfectly valid to me. Brainstorm: I just thought, the mods it's complaining about are the ones I put my new ID to, maybe if I try switching them to 777 I can... ABCDEF...GHI...
by Fatboy
Mon Aug 25, 2008 4:18 pm
Forum: Modding Reference
Topic: Adventure Extensions Introduction (basic)
Replies: 19
Views: 23150

I know your problem with your code, <Node ID="NewSystem"> <System name="MyNewSystem" level="2"> <System UNID="&ssEarthSpaceStandard;"/> </System> <StarGates> <StarGate Name="Outbound" DestID="EndGame" DestGate="Inbound" /> <StarGate Name="Inbound" DestID="SE" DestGate="Outbound" /> </StarGates> </No...
by Fatboy
Mon Aug 25, 2008 1:12 am
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 44440

There's a station I'm adding for civilians,

The Kytryn Industries Trading Post!
by Fatboy
Sat Aug 23, 2008 11:29 pm
Forum: Closed bug reports
Topic: Error
Replies: 0
Views: 2577

Error

What does this error mean?

"Unknown design type"
by Fatboy
Fri Aug 22, 2008 10:30 pm
Forum: Shipyards
Topic: Problem with creting a ship
Replies: 15
Views: 6968

It looks like you have 1 too many digits in the UNID's.
by Fatboy
Fri Aug 22, 2008 10:12 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 406765

Sorry, shilcote, 0xDIET is not a valid UNID.
by Fatboy
Fri Aug 22, 2008 5:02 pm
Forum: Modding Reference
Topic: Help me script edition
Replies: 39
Views: 30772

It gets whether the player is male or female, I think.
by Fatboy
Fri Aug 22, 2008 4:47 pm
Forum: Shipyards
Topic: Question concerning missions
Replies: 4
Views: 2387

Re: Question concerning missions

It is an <event>...</event> in a station that makes the missions succesful or failures. <OnObjDestroyed> ... </> Look at the events (below <StaticData> ... </>) of a CSC Task Force in CommonwealthFleet.xml for examples. I found (shpOrderEscort gPlayerShip gTarget) (and the target was a station.) An...
by Fatboy
Fri Aug 22, 2008 4:00 am
Forum: Shipyards
Topic: Question concerning missions
Replies: 4
Views: 2387

Question concerning missions

What code is used to have the player attack the target for the mission to be successful.

EDIT: I think I know, you use shpOrderAttack! (correct me if I'm wrong.)
by Fatboy
Fri Aug 22, 2008 3:50 am
Forum: The Drawing Board
Topic: Post Heretic Mod
Replies: 77
Views: 44440

Could you please not hijack this topic?