Search found 810 matches
- Sat Mar 12, 2011 5:52 am
- Forum: Announcements
- Topic: 1.05 is ready
- Replies: 32
- Views: 26429
Re: 1.05 is ready
Thanks George, lots of goodies in this release!
- Sat Mar 12, 2011 5:17 am
- Forum: Beta Bug Reports
- Topic: Target image and info persists
- Replies: 2
- Views: 2189
Target image and info persists
I'm unsure if this is intended behaviour or not, as the circumstances would certainly not arise very often, but.... While hacking the HUD away, I overwrote WeaponsHUD.bmp with a 1x1 image (all that's left is the LRS) When I select a target (using 'T' or 'F') the object image appears in the usual pla...
- Fri Mar 11, 2011 12:56 pm
- Forum: Ideas & Suggestions
- Topic: plyMessage, plyRedirectMessage, questions and suggestions
- Replies: 4
- Views: 2222
Re: plyMessage, plyRedirectMessage, questions and suggestion
YAY!
Thanks George, that will be a big help in the Syrtian War adventure! (As most of those help messages don't apply )
Thanks George, that will be a big help in the Syrtian War adventure! (As most of those help messages don't apply )
- Fri Mar 11, 2011 12:41 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66910
Re: Dynamic Systems
You've got some great ideas, very ambitious ideas! It's certainly possible to have factions build new stations, but the timescale involved would not fit with vanilla. The construction of a minor station could take years with most of the station being built in modules and shipped to the final locatio...
- Thu Mar 10, 2011 10:05 am
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43642
Re: The Syrtian War - Mod
alterecco's been hammering out some fantastic code the last week. I had some hardware issues preventing me from getting any work done :( The mod is moving along nicely. We're honing in on the key gameplay elements and refining the mechanics as we go. There have been a few hurdles to overcome getting...
- Thu Mar 10, 2011 9:50 am
- Forum: Shipyards
- Topic: Xolarix' Ship Graphics
- Replies: 91
- Views: 50299
Re: Ship Graphics
Hello Xelarix, you definitely have some talent there!
alterecco and I are working on a major project and could definitely use your talents. We also have extensive scripting experience and could help you learn that aspect of the modding as we go.
alterecco and I are working on a major project and could definitely use your talents. We also have extensive scripting experience and could help you learn that aspect of the modding as we go.
- Thu Mar 10, 2011 9:28 am
- Forum: Ideas & Suggestions
- Topic: Fuel rebalancing
- Replies: 25
- Views: 11141
Re: Fuel rebalancing
I would be concerned that fuel would become more valuable as a commodity then a fuel source. At low levels fuel is difficult to come by, generally purchasing it is the only reliable source. Already strapped for cash, added fuel costs (doubled for He Assemblies) could be devastating. Mid game there i...
- Thu Mar 10, 2011 8:28 am
- Forum: Closed bug reports
- Topic: [Closed] [NOT BUG/MOD]Slightly crazy enhanced NAMI
- Replies: 9
- Views: 4771
Re: Slightly crazy enhanced NAMI
I made a station that only sells enhanced items, perhaps that is the one you're using?
The first couple versions were not balanced at all. I once found a FFH +Fast at 30shots/sec
o.O
Pure Pwnage
The first couple versions were not balanced at all. I once found a FFH +Fast at 30shots/sec
o.O
Pure Pwnage
- Mon Mar 07, 2011 4:30 am
- Forum: Ideas & Suggestions
- Topic: [suggestion] Station Shields
- Replies: 6
- Views: 2647
Re: [suggestion] Station Shields
There was a lengthy discussion a while ago, and we concluded that a station was simply too large for a shield.
Mechanics-wise, i would be useful having a shield resist one damage type and the armor another.
Mechanics-wise, i would be useful having a shield resist one damage type and the armor another.
- Thu Mar 03, 2011 2:35 am
- Forum: Shipyards
- Topic: Questions about Prophet's "Tinker Master V2" Mod
- Replies: 3
- Views: 1930
Re: Questions about Prophet's "Tinker Master V2" Mod
Will it work with the latest version (1.04) of Transcendence? It should, if not please let me know. Can it be used in the same game with ptbptb's "SmartTinkers" mod? Yes, tinker master is an all new station. How many systems into a game should the "Tinker Workshop" stations start to appear? levelFr...
- Wed Mar 02, 2011 4:10 am
- Forum: Community Discussions
- Topic: [New Sub-Forum : Poll] Would you like to see a debate forum?
- Replies: 11
- Views: 5290
Re: [New Sub-Forum : Poll] Would you like to see a debate fo
Having a sub forum dedicated to arguing/debating other members is ridiculous. If a discussion arises naturally within a topic, that is progress. Arguing for the sake of it, is self-destructive. There have been many debates in the community already and, for the most part, a lot of constructive ideas ...
- Wed Mar 02, 2011 1:19 am
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13473
Re: Using the Teraton Fabricator
Thanks blizgerg that is one thing that many people never take the time to decypher!
I've also added some notes on strategy and a basic example of how to get the most out of the fabricator.
I've also added some notes on strategy and a basic example of how to get the most out of the fabricator.
- Tue Mar 01, 2011 2:16 am
- Forum: The Drawing Board
- Topic: The Syrtian War - Mod
- Replies: 67
- Views: 43642
Re: The Syrtian War - Mod
I love the red decal, very awesome!
Could you try removing the ribbing at the front to make the texture more prominant?
Could you try removing the ribbing at the front to make the texture more prominant?
- Tue Mar 01, 2011 2:07 am
- Forum: Commonwealth
- Topic: Ferians and zooanthropes
- Replies: 39
- Views: 14947
Re: I love the Plasma Cannon.
Farming ferians is done primarily to obtain the ore and is one of the best sources of Rin. I feel the Rin ecomony needs some attention, specifically, more options to make a profit. A trade route would be excellent: Ferian hive (ore) -> Teraton Fabricator (trade goods) -> Ringers (profit) Perhaps the...
- Tue Mar 01, 2011 1:52 am
- Forum: Transcendence Fan Fiction
- Topic: Rickum's revelation
- Replies: 5
- Views: 12977
Rickum's revelation
A warm wind blew softly, rustling the leaves of the nearby forest. A flock of birds erupt from the canopy and head to the south, squawking as they go. Rickum sat alone on the grassy berm watching the sun turn the sky a deep rusty orange, typical of Mars during the autumn season. This was Rickum's fa...