Search found 56 matches
- Sun Dec 21, 2008 6:03 pm
- Forum: The Drawing Board
- Topic: [WIP] Kelesh Empire
- Replies: 6
- Views: 4956
- Sat Dec 20, 2008 1:56 pm
- Forum: The Drawing Board
- Topic: [WIP] Kelesh Empire
- Replies: 6
- Views: 4956
er
I lost my machine (with all my work on it) and got a new one.. so hopefully I can get this going again
A) You didn't mention what the error message (if any) was. B) You posted an entire extension in a single post without describing the steps you have taken during building it to check for debugging. woops.. sorry about that.. I'll remember that for next time (which I'm sure there will be) that is all...
need help
where am I going wrong with this? <?xml version="1.0" ?> <!DOCTYPE TranscendenceExtension [ <!ENTITY unidExtension "0xD3F72099"> <!ENTITY stFuelDepot "0xD3F72032"> <!ENTITY itReinforcedPlasteel1 "0xD3F72033"> <!ENTITY itReinforcedPlasteel2 "0xD3F72034"> <!ENTITY itReinforcedPlasteel3 "0xD3F72035"> <...
- Tue Sep 09, 2008 7:01 pm
- Forum: Shipyards
- Topic: wanted xml tool
- Replies: 18
- Views: 9118
- Tue Sep 09, 2008 6:54 pm
- Forum: Shipyards
- Topic: wanted xml tool
- Replies: 18
- Views: 9118
a thought
couldn't you modify the 'Post a reply' script and just have it output to a text file? though, come to think of it.. that would be a rather nifty thing to have here on the forums (right up there with faq, search, memberlist, etc).. hit submit and it drops your script/modding into a window like the to...
- Fri Sep 05, 2008 11:18 pm
- Forum: The Drawing Board
- Topic: [WIP] Kelesh Empire
- Replies: 6
- Views: 4956
[WIP] Kelesh Empire
Making a sovereign. new items etc
Ketah (finished)
http://i33.photobucket.com/albums/d51/S ... tahtop.jpg
Telas (minor changes, mostly finished)
http://i33.photobucket.com/albums/d51/S ... lastop.jpg
Ketah (finished)
http://i33.photobucket.com/albums/d51/S ... tahtop.jpg
Telas (minor changes, mostly finished)
http://i33.photobucket.com/albums/d51/S ... lastop.jpg
- Fri Sep 05, 2008 10:45 pm
- Forum: Mod Announcements
- Topic: Adventure Topology Accelerator
- Replies: 32
- Views: 20741
- Wed Sep 03, 2008 9:45 pm
- Forum: Shipyards
- Topic: animation question
- Replies: 0
- Views: 2321
animation question
is it possible to reference or call to a specific column of an animation sequence, rather than the animation playing out along the normal lines when your ship changes facings, to be tied to specific events? like, ####A ####B ####C (20 or however many facings down).. this would normally be done in se...
- Wed Sep 03, 2008 7:47 am
- Forum: Shipyards
- Topic: yet another question
- Replies: 7
- Views: 3160
- Wed Sep 03, 2008 7:21 am
- Forum: Shipyards
- Topic: yet another question
- Replies: 7
- Views: 3160
ship
was wondering if someone would take a look at this (putting the whole thing, minus the xml, if someone wants to use it) and tell me if the ship angle looks ok or not jpg http://i33.photobucket.com/albums/d51/Silentdances/Taklahatchi.jpg mask http://i33.photobucket.com/albums/d51/Silentdances/Taklaha...
- Wed Sep 03, 2008 6:57 am
- Forum: Shipyards
- Topic: yet another question
- Replies: 7
- Views: 3160
thank you other questions 1) for ammo that's not an irregular shape (ie, missiles and their ilk) about how many facings should it have? 2) aside from common, uncommon, and rare, are there any other values for frequency? 3) how do modifiers effect items, or is it more like a piece of info when you're...