Search found 56 matches

by Silentdances
Sun Dec 21, 2008 6:03 pm
Forum: The Drawing Board
Topic: [WIP] Kelesh Empire
Replies: 6
Views: 4956

A combination of B) and E) (e being; daughter feeds machine)
by Silentdances
Sat Dec 20, 2008 1:56 pm
Forum: The Drawing Board
Topic: [WIP] Kelesh Empire
Replies: 6
Views: 4956

er

I lost my machine (with all my work on it) and got a new one.. so hopefully I can get this going again
by Silentdances
Wed Sep 10, 2008 5:48 am
Forum: Shipyards
Topic: need help
Replies: 3
Views: 2176

A) You didn't mention what the error message (if any) was. B) You posted an entire extension in a single post without describing the steps you have taken during building it to check for debugging. woops.. sorry about that.. I'll remember that for next time (which I'm sure there will be) that is all...
by Silentdances
Wed Sep 10, 2008 4:42 am
Forum: Shipyards
Topic: need help
Replies: 3
Views: 2176

need help

where am I going wrong with this? <?xml version="1.0" ?> <!DOCTYPE TranscendenceExtension [ <!ENTITY unidExtension "0xD3F72099"> <!ENTITY stFuelDepot "0xD3F72032"> <!ENTITY itReinforcedPlasteel1 "0xD3F72033"> <!ENTITY itReinforcedPlasteel2 "0xD3F72034"> <!ENTITY itReinforcedPlasteel3 "0xD3F72035"> <...
by Silentdances
Tue Sep 09, 2008 7:01 pm
Forum: Shipyards
Topic: wanted xml tool
Replies: 18
Views: 9118

oops :oops:
by Silentdances
Tue Sep 09, 2008 6:54 pm
Forum: Shipyards
Topic: wanted xml tool
Replies: 18
Views: 9118

a thought

couldn't you modify the 'Post a reply' script and just have it output to a text file? though, come to think of it.. that would be a rather nifty thing to have here on the forums (right up there with faq, search, memberlist, etc).. hit submit and it drops your script/modding into a window like the to...
by Silentdances
Fri Sep 05, 2008 11:18 pm
Forum: The Drawing Board
Topic: [WIP] Kelesh Empire
Replies: 6
Views: 4956

[WIP] Kelesh Empire

Making a sovereign. new items etc

Ketah (finished)
http://i33.photobucket.com/albums/d51/S ... tahtop.jpg

Telas (minor changes, mostly finished)
http://i33.photobucket.com/albums/d51/S ... lastop.jpg
by Silentdances
Fri Sep 05, 2008 10:45 pm
Forum: Mod Announcements
Topic: Adventure Topology Accelerator
Replies: 32
Views: 20741

Nevermind, I have pulled the plug on this project and all the rest. Get your own.
thats a shame.. you have kewl shtuff
by Silentdances
Wed Sep 03, 2008 9:45 pm
Forum: Shipyards
Topic: animation question
Replies: 0
Views: 2321

animation question

is it possible to reference or call to a specific column of an animation sequence, rather than the animation playing out along the normal lines when your ship changes facings, to be tied to specific events? like, ####A ####B ####C (20 or however many facings down).. this would normally be done in se...
by Silentdances
Wed Sep 03, 2008 9:36 pm
Forum: Shipyards
Topic: ship
Replies: 7
Views: 3823

looks good, but it's a little hard to tell at that size whether the angle is right. Looks like it to me..
k and thanks
Is it going to have a blue "shield hit" graphic? Is that even possible?
would be kewl.. but have no clue how to go about doing that..
by Silentdances
Wed Sep 03, 2008 7:47 am
Forum: Shipyards
Topic: ship
Replies: 7
Views: 3823

thanks :)
by Silentdances
Wed Sep 03, 2008 7:47 am
Forum: Shipyards
Topic: yet another question
Replies: 7
Views: 3160

:oops: clicked on it earlier.. but didn't keep going down
by Silentdances
Wed Sep 03, 2008 7:21 am
Forum: Shipyards
Topic: yet another question
Replies: 7
Views: 3160

3) modifiers only affect the sorting of items. More on Modifiers Here
how does one go about defining a modifier.. like in the case of a new corporation?
by Silentdances
Wed Sep 03, 2008 7:13 am
Forum: Shipyards
Topic: ship
Replies: 7
Views: 3823

ship

was wondering if someone would take a look at this (putting the whole thing, minus the xml, if someone wants to use it) and tell me if the ship angle looks ok or not jpg http://i33.photobucket.com/albums/d51/Silentdances/Taklahatchi.jpg mask http://i33.photobucket.com/albums/d51/Silentdances/Taklaha...
by Silentdances
Wed Sep 03, 2008 6:57 am
Forum: Shipyards
Topic: yet another question
Replies: 7
Views: 3160

thank you other questions 1) for ammo that's not an irregular shape (ie, missiles and their ilk) about how many facings should it have? 2) aside from common, uncommon, and rare, are there any other values for frequency? 3) how do modifiers effect items, or is it more like a piece of info when you're...