Search found 66 matches

by Petrus
Sat May 02, 2009 7:44 pm
Forum: Mod Announcements
Topic: New Mod: Weapons Extended 2
Replies: 26
Views: 16457

I have this mod running in my latest game of transcendence and I love it. I'm constantly buying interesting looking weapons just to see what they do. It makes the progression through the game's weapons a lot more varied and fun. Thanks for making it.
by Petrus
Mon Aug 04, 2008 3:31 pm
Forum: Modding Reference
Topic: fun with filter
Replies: 23
Views: 15724

Can you bind a key that makes your targeting ROM make the current ship type the "preferred" target of your omni weapon or missiles?
by Petrus
Sat Aug 02, 2008 8:46 am
Forum: Commonwealth
Topic: Roadmap
Replies: 3
Views: 3104

Thanks for keeping us in the loop, George. I'm enjoying .99 a lot so far.
by Petrus
Tue Jul 29, 2008 9:25 pm
Forum: Commonwealth
Topic: 07/30/2008 - Coming soon announcement
Replies: 10
Views: 5784

Waiting... painful... WANT!
by Petrus
Mon Jul 28, 2008 9:15 pm
Forum: Commonwealth
Topic: 07/30/2008 - Coming soon announcement
Replies: 10
Views: 5784

Oops... Hey, give me a break, my kindergarten education only went up to 8!
by Petrus
Fri Jul 25, 2008 8:23 pm
Forum: Commonwealth
Topic: 07/30/2008 - Coming soon announcement
Replies: 10
Views: 5784

07/30/2008 - Coming soon announcement

I haven't seen any mention of it on the forums, but the main page has a "coming soon" pic with what looks like a new ship (or I'm just a newb). I dropped by the site for the first time in a month, good timing I guess. :)
by Petrus
Wed Feb 27, 2008 1:11 am
Forum: Ideas & Suggestions
Topic: Industrious Tinkers: Mod Concept
Replies: 18
Views: 10078

This is a great idea. You could put some good dialogue and extra personality into the game by having the Tinker explain what you needed, or give hints on where to find each sort of part. Would be an easy way to work some extra dialogue into the game and flesh out the personality of the tinker platfo...
by Petrus
Wed Feb 27, 2008 1:06 am
Forum: Ideas & Suggestions
Topic: space environments
Replies: 3
Views: 2226

Gravity wells and making wrecks radioactive (over time) would be pretty cool.
by Petrus
Mon Feb 25, 2008 7:50 pm
Forum: Ideas & Suggestions
Topic: Armor Balance Algorithm
Replies: 9
Views: 4385

What about weighting the number added or subtracted to the balance based on the average level of the weapons that deal that class of damage. That is, laser and kinetic would have an average level of around 3, while ion would have an average closer to 6. So the positive or negative balance factor giv...
by Petrus
Mon Feb 25, 2008 7:11 pm
Forum: Off-Topic
Topic: Lunar Eclipse
Replies: 4
Views: 3428

The clouds near me cleared away just before it happened and it got really clear. I didn't take any pictures, just stood out there for awhile and enjoyed it. It definitely gives you a sense of the relative size of ourselves compared to our solar system, and is a little awe-inspiring. The next lunar e...
by Petrus
Mon Feb 25, 2008 7:08 pm
Forum: Off-Topic
Topic: for fans of JA2 - here is very nice mod called 1.13
Replies: 8
Views: 4860

Jagged Alliance 2 is a great game. I've been thinking about playing through it again and I'll have to give this mod a try (since there are a few annoying bugs that would be nice to avoid). Thanks! BTW, have you ever played the X-Com games?
by Petrus
Mon Feb 18, 2008 1:02 am
Forum: Commonwealth
Topic: Community
Replies: 19
Views: 11808

I don't know if those "rules" I posted have ever been written out on the forums I spoke of. They're more of the unwritten type, general social guidelines that if enough people buy into them, the community works a lot better. Most of them probably do the most good just in terms of something to think ...
by Petrus
Sun Feb 17, 2008 8:00 pm
Forum: Ideas & Suggestions
Topic: new mission - weapon tester
Replies: 7
Views: 3811

I like the idea of a weapon test mission. Along the same lines, it would be pretty cool to have a test pilot mission, especially if a future version of Transcendence allows players to change ships. You'd dock your ship at the base and fly off in a test plane, with orders to test out its new weaponry...
by Petrus
Sun Feb 17, 2008 7:50 pm
Forum: Commonwealth
Topic: Community
Replies: 19
Views: 11808

The best forums that I've participated in are ones whose posters adhere to the following rules: 1) Don't spam. Don't post just for the sake of posting; post when you have something constructive to add to the discussion. 2) Respect others. No one is perfect, but we're all here because we enjoy this g...
by Petrus
Thu Jan 31, 2008 4:54 pm
Forum: Ideas & Suggestions
Topic: hard problem item edition
Replies: 38
Views: 15161

The easiest would just be to make less-used weapons cheaper, to convince players to purchase them and sink the extra funds into another ship component. You could also add a mode where weapons can be damaged for hard core players (i.e. the ones who are going to be playing the game through many times)...