Search found 163 matches
- Mon Sep 09, 2019 9:33 pm
- Forum: Commonwealth
- Topic: George's hi-res renders of Transcendence Ships
- Replies: 5
- Views: 14404
Re: George's hi-res renders of Transcendence Ships
Actually, i noticed some high(er) res ships in the game itself, maybe he is skipping the ''very'' high res on the forum atm?
- Mon Sep 09, 2019 9:31 pm
- Forum: Commonwealth
- Topic: Storyline in Eternity Port
- Replies: 6
- Views: 13686
Re: Storyline in Eternity Port
No, your not missing any storyline a.t.m. At this time George opted to link the 2 separate story's true part II; making it: Part I (+CC?) -> part II -> EP, not sure how he will make it fun/balance that tho. By the time your in any ship from part II anything in the systems in EP will be vastly underp...
- Sun Sep 08, 2019 8:25 am
- Forum: Ideas & Suggestions
- Topic: Eternity Port ending issue [Spoiler]
- Replies: 1
- Views: 3656
Re: Eternity Port ending issue [Spoiler]
Oh lol,
I thought it was an open ending, like Freelancer.
Ill try that next Run ^^
I thought it was an open ending, like Freelancer.
Ill try that next Run ^^
- Mon Aug 26, 2019 12:14 am
- Forum: Mod Announcements
- Topic: Binary System Stargates
- Replies: 6
- Views: 13012
Re: Binary System Stargates
I would like to add an effect or delay or something which indicates that the ship has moved a great distance but don't have any good ideas about how to do it. Anyone got any thoughts on how to do that? That should be no problem. For the animation u can use the old Purple jump screen as a smaller ve...
- Sat Aug 24, 2019 10:47 am
- Forum: Commonwealth
- Topic: Twitch 23th (24th UTC) August 2019
- Replies: 2
- Views: 3883
Re: Twitch 23th (24th UTC) August 2019
Congratulations George !
- Fri Aug 23, 2019 11:20 pm
- Forum: Commonwealth
- Topic: Twitch 23th (24th UTC) August 2019
- Replies: 2
- Views: 3883
Twitch 23th (24th UTC) August 2019
So this time, i am here for the Twitch session. According to this clock: https://time.is/nl/PT It is past 1600 Pacific Time. And according to this: http://multiverse.kronosaur.com/news.hexm?id=1634 That 4 PM Pacific Time is the start time George does his thing. Dit i miss an update about when this i...
- Thu Aug 22, 2019 11:18 am
- Forum: Commonwealth
- Topic: 1.8.1 EP progress
- Replies: 3
- Views: 4514
Re: 1.8.1 EP progress
in 1.9 the kobo missions auto-complete again :'(
- Thu Aug 22, 2019 11:03 am
- Forum: Shipyards
- Topic: Dock Screens in Eternity Port extention
- Replies: 5
- Views: 13218
Re: Dock Screens in Eternity Port extention
The fallback to old docking screen, is present in 1.9 alpha basegame cc and ep.
No idea what the difference is between 1.8 stable to 1.9alpha in this regard tho.
No idea what the difference is between 1.8 stable to 1.9alpha in this regard tho.
- Fri Aug 16, 2019 2:03 am
- Forum: Commonwealth
- Topic: Bosses by difficulty
- Replies: 8
- Views: 7587
Re: Bosses by difficulty
That's not entirely true. U should be able to deal whit the dragon slayer whit an mk III or a lancer, if not, practice more
- Sun Aug 11, 2019 10:08 pm
- Forum: Commonwealth
- Topic: "Black Market" is a bad name
- Replies: 4
- Views: 4738
Re: "Black Market" is a bad name
Several good points here. Recognition is important. Additional illicit activity's in random stations could work. That insurance company stations comes to mind, that spawns uselessly at the moment (who buys insurance?? ). As for realistic, wrong game for that ;-) Diversity in appearance and naming, s...
- Thu Aug 08, 2019 11:16 pm
- Forum: Beta Bug Reports
- Topic: Current feedback alpha 1.9
- Replies: 16
- Views: 26876
Re: Current feedback alpha 1.9
Found a bug; while jumping into Dantalion system: 08/09/2019 00:55:52 -------------------------------------------------------------------------------- 08/09/2019 00:55:52 Start logging session 08/09/2019 00:55:52 Direct3D 08/09/2019 00:55:52 Screen: 1920 x 1080 08/09/2019 00:55:52 Scale: 1.00 08/09/...
- Thu Aug 08, 2019 1:22 pm
- Forum: Ideas & Suggestions
- Topic: Avatars2
- Replies: 4
- Views: 3941
Re: Avatars2
I’ve been advocating moving ID chips to being data on gPlayer since at least 1.3 or so. Well than i guess George voted it down, or hasn't had time to put it in game yet. EDIT: Random thought: maybe with the new tab functions the cargo hold could be split into two tabs. The main hold tab could be a...
- Thu Aug 08, 2019 2:47 am
- Forum: Commonwealth
- Topic: The value of life?-- Rama---Volkov and Jeana
- Replies: 19
- Views: 15477
Re: The value of life?-- Rama---Volkov and Jeana
Wingmen automatically docking to restock on ammo just like repairing armor would be nice. Neh, i dont want them puffing KM100's in heretic ... ill feed them ammo from my own money / stash, if i could. You should be able to give money to your companions or have them go out on mercenary missions in a...
- Tue Aug 06, 2019 5:56 pm
- Forum: Ideas & Suggestions
- Topic: Avatars2
- Replies: 4
- Views: 3941
Avatars2
No but seriously the: -Interstellar Miners Union identification chip -Commonwealth identification chip -black marker identification chip Are sometimes misplaced, and i have to look up where i left them, .... maybe an avatar sheet that ads these to the player so that it is no longer a item to drag ar...
- Tue Aug 06, 2019 5:51 pm
- Forum: Ideas & Suggestions
- Topic: Avatars!
- Replies: 0
- Views: 9957