I couldn't find any of your posts about StrongBox Mod so I just gonna post this here.
It seems that the strongbox wasn't disappeared after its used, which means that it will able to create any random items indefinitely. Perhaps you could fix that?
Search found 40 matches
- Sun Jan 10, 2021 2:19 pm
- Forum: Mod Announcements
- Topic: DigaRW's Miscellaneous Mods
- Replies: 28
- Views: 37651
- Thu Nov 12, 2020 4:41 pm
- Forum: Commonwealth
- Topic: Some ship mods losing it's nonCritical
- Replies: 0
- Views: 75877
Some ship mods losing it's nonCritical
Any ships that is big enough to be given nonCritical (or interior damage thingy) losing their nonCritical armor. Help?
Lindworm by (^o^) http://xelerus.de/index.php?s=mod&id=1434
Other modded big ships probably have this problem too, Olympus CSC maybe?
Lindworm by (^o^) http://xelerus.de/index.php?s=mod&id=1434
Other modded big ships probably have this problem too, Olympus CSC maybe?
- Tue Aug 11, 2020 4:59 am
- Forum: Mod Announcements
- Topic: SEMESTA REBOOT 2.0
- Replies: 27
- Views: 44753
Re: SEMESTA REBOOT 2.0
I might gonna try it later since there is so much update to the mod, but the constant update probably makes old savegame somehow unplayable when I open it, So maybe you can tell us if the game needs to restart after each update?
Also how long are you plan to finish this mod?
Also how long are you plan to finish this mod?
- Mon Jun 01, 2020 8:21 am
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 41312
Re: Network
I found this thing. Happens either when mods are used / not. 1.9 Beta 1a Screenshot (39).png 2020-06-01 15:16:17 Start logging session 2020-06-01 15:16:17 Direct3D 2020-06-01 15:16:17 Screen: 1366 x 768 2020-06-01 15:16:17 Scale: 1.00 2020-06-01 15:16:17 Background blt: Enabled 2020-06-01 15:16:17 U...
- Fri Mar 06, 2020 6:31 pm
- Forum: Ideas & Suggestions
- Topic: Why can't Auton providers customize Autons?
- Replies: 8
- Views: 14248
Re: Why can't Auton providers customize Autons?
My opinion is Each Auton produced stand for its own company who made it. Auton Dealer simply just Selling / Buying it. If it possible to customize Auton in Auton Dealer that might be a problem since each company has the license for its own stuff and creations. Just think about copyright law, maybe t...
- Thu Jan 30, 2020 12:32 pm
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 23
- Views: 41395
Re: Requests for older mods to be updated or improved
Yeah, you could help to manage or simply listing any usable mods or etc. This mods things is like messy library without a librarian.
Xelerus also pretty dead IMO. But sometimes there is always had a new mod or just a new update.
Xelerus also pretty dead IMO. But sometimes there is always had a new mod or just a new update.
- Mon Dec 23, 2019 6:34 pm
- Forum: Ideas & Suggestions
- Topic: Variant Tinker Facility that Repairs and Missions
- Replies: 3
- Views: 11199
Re: Variant Tinker Facility that Repairs and Missions
Kinda remind me of Remoras from VOTG. I think it would be a nice idea, using somewhat like the Rank system to open new features like new items to craft or etc.
- Sat Dec 14, 2019 7:51 pm
- Forum: Mod Announcements
- Topic: YourCORP Foundation
- Replies: 22
- Views: 31658
Re: YourCORP Foundation
The barricades on this one also facing the wrong direction, perhaps you could fix that.
- Tue Dec 10, 2019 10:49 am
- Forum: Commonwealth
- Topic: Reactor Max Cap
- Replies: 5
- Views: 12473
Re: Reactor Max Cap
How about the smaller ships? I was thinking that smaller ships have their max reactor capped somewhere below 1Gw. (Imagine having hornet battle pod with Hyperion reactor).
- Mon Dec 09, 2019 4:59 pm
- Forum: Commonwealth
- Topic: Reactor Max Cap
- Replies: 5
- Views: 12473
Reactor Max Cap
Just a simple question. Are all ship reactor (vanilla) was capped at 1Gw? How about the bigger ships?
- Mon Dec 09, 2019 4:45 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2012516
Re: PM's mods
Found this bug. Apparently, the projectiles are reflected by Dwarg behemoth armor and then getting multiplied again and again because of the tracking abilities and the reflective armor. This happens when you have an energy weapon with tracking abilities and gets reflected by armor that reflects the ...
- Wed Dec 04, 2019 7:07 am
- Forum: Ideas & Suggestions
- Topic: Device Size AND Device Slots
- Replies: 3
- Views: 9890
Re: Device Size AND Device Slots
I think It could be too complicated for a newcomer or other player since it would put another mechanism(?) into the game. All ship could also replace their reactor to fit their ship requirements, means it would be useless to limit the device that they can use. Using a huge power weapon (Howitzer, Ar...
- Fri Nov 08, 2019 1:14 pm
- Forum: Commonwealth
- Topic: Requests for older mods to be updated or improved
- Replies: 23
- Views: 41395
Re: Requests for older mods to be updated or improved
Can anyone pin this or make this post easier to see for the newcomers? Or just make another one tbh, so they can find some of the mods that has been updated or still work properly.
- Thu Nov 07, 2019 3:18 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 421918
Re: The Backroads — an alternate route
Is this expansion still unplayable? I don't find any link to play this expansion.
- Wed Nov 06, 2019 7:10 pm
- Forum: Beginner's Luck
- Topic: Questions about saved games
- Replies: 25
- Views: 37059
Re: Questions about saved games
Yes, at the moment there is no way a player with a single ship could do that...without mods. As far as I know, there is a mod called YourCORP that allows the player to builds its own stations, such as Fuel station, Tinker, and more. From there you could profit from your own stations, and also has ma...