Search found 1058 matches
- Tue Feb 25, 2014 11:58 am
- Forum: Commonwealth
- Topic: Does the Multiverse work under Linux/WINE?
- Replies: 7
- Views: 3990
Re: Does the Multiverse work under Linux/WINE?
I run on Linux Mint 14 Nadia, myself, using WINE 1.4.1. It’s always worked just fine for me for logging into Multiverse, and is what I was using when I downloaded both Corporate Command and the Osaka.
- Tue Feb 25, 2014 4:22 am
- Forum: Commonwealth
- Topic: What was your first time like?
- Replies: 18
- Views: 10889
Re: What was your first time like?
I started with 1.1.0, and after having played it a few dozen times, now, I’m guessing I probably had one of the luckiest first runs in the history of Transcendence. I went with a Sapphire to start off in. Starton had a cannon accelerator. After dealing with Vaughn (and equipping his dual recoilles...
- Tue Feb 25, 2014 2:32 am
- Forum: Modding Reference
- Topic: Modder's Programs
- Replies: 51
- Views: 88429
Re: Modder's Programs
Do you use/know a 3D software not in this list ? Post about it! Alright, I will: POV-Ray . It’s free software released under the AGPL license. If you’re used to meshes and modelers with anything even remotely resembling a GUI, this is probably not going to be the program for you. You don’t get to...
- Mon Feb 24, 2014 10:51 pm
- Forum: Shipyards
- Topic: Non-uninstallable weapon
- Replies: 12
- Views: 7917
Re: Non-uninstallable weapon
If you want to check if this event is being called then use this and look at debuglog: <Events> <CanBeUninstalled> (block nil (PrintTo 'log "Is this being used at all?") ) </CanBeUninstalled> </Events> If 'Is this being used at all?' is not showing in the debuglog then this event is not being run/ ...
- Mon Feb 24, 2014 10:06 pm
- Forum: Shipyards
- Topic: Non-uninstallable weapon
- Replies: 12
- Views: 7917
Re: Non-uninstallable weapon
That was just the latest attempt, modeled after something else I had found through searching. If I put every syntax variation I’ve tried up over here, we’d be scrolling for a while. I’ve tried putting stuff in <CanBeUninstalled>, <OnUninstall>, and <OnUninstalled> to prevent removal. At one point, ...
- Mon Feb 24, 2014 8:02 am
- Forum: Official Extensions
- Topic: Corporate Command Discussion
- Replies: 17
- Views: 32487
Re: Corporate Command Discussion
I've run into a bug with Anton Nasser once. On the mission where he asks you to follow him to attack a chimera station, he didn't move. He just kept wiggling back and forth but stayed in the same place. The station did appear on the map. I ran into this one earlier today, myself, in the Anaxas sys...
- Mon Feb 24, 2014 7:18 am
- Forum: Shipyards
- Topic: Non-uninstallable weapon
- Replies: 12
- Views: 7917
Non-uninstallable weapon
Basically, I’m trying to make one as a built-in weapon — a launcher, specifically — on a ship I’m working on. I’ve tried… here, let me just do this, it’ll be easlier: <Events> <CanBeUninstalled> (block nil (setq return "This weapon is an integrated part of the hull and cannot be removed.") ) return...
- Thu Aug 29, 2013 5:28 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 415442
Re: UNID Database
0xDCC8 — AssumedPseudonym
…Yep, declaring my new existence on the Transcendence forum by requesting a UNID. Go figure…
…Yep, declaring my new existence on the Transcendence forum by requesting a UNID. Go figure…