Yeah, the random-gear is a good idea.
I've always seen militia-freighters coming from the outer areas of the system. No idea how they got lost or out that far, but whatever. (And yes, escorting them being the only mission for militia Majors gets really old.)
Search found 45 matches
- Mon Feb 11, 2013 11:25 pm
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123792
- Sun Feb 10, 2013 2:44 am
- Forum: Shipyards
- Topic: Additional language pack
- Replies: 3
- Views: 2230
Re: Additional language pack
Additional accessibility is optimal. Here's hoping the other 50% comes quickly!
- Sun Feb 10, 2013 2:39 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123792
Re: [MOD] Dynamic Systems V6
<snip/concur-KA101> Only problem with putting Korolov containers out past Sung space is that I've never seen a Korolov station past St. Kats, and IME Korolov's lore doesn't clearly state that they do multi-system escorts or shipping. I've seen freighters (one of the militia missions is to escort a ...
- Sat Feb 09, 2013 2:59 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123792
Re: [MOD] Dynamic Systems V6
Only problem with putting Korolov containers out past Sung space is that I've never seen a Korolov station past St. Kats, and IME Korolov's lore doesn't clearly state that they do multi-system escorts or shipping. Begs the question of who/why is hauling the containers through what ought to be the mo...
- Fri Feb 08, 2013 2:11 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123792
Re: [MOD] Dynamic Systems V6
I was thinking about that too, but I don't want them to be as hated as the vanilla salvagers :( I thought about that over in the economics thread. Short version: the salvagers don't provide any benefit to the player (they don't even scuttle/mark-as-empty the wrecks they salvage), but simply leech l...
- Fri Feb 08, 2013 1:52 am
- Forum: Beginner's Luck
- Topic: Omni TeV9 <-> Akan 600
- Replies: 26
- Views: 16099
Re: Omni TeV9 <-> Akan 600
An RK15 with a cannon accelerator can hold you until you can get an Ares Lightning Turret if you're okay using fixed axis guns against heavy opponents. Against gunships it doesn't really show its age until you start meeting Sandstorms, and that's the same point you can start encountering Phoboses o...
- Thu Feb 07, 2013 12:12 am
- Forum: Off-Topic
- Topic: dark matter might NOT exists at all
- Replies: 4
- Views: 4272
Re: dark matter might NOT exists at all
Well, the movement isn't getting any younger. May as well start researching it.
- Thu Feb 07, 2013 12:10 am
- Forum: Off-Topic
- Topic: plasma shields in the making :)
- Replies: 4
- Views: 4550
Re: plasma shields in the making :)
Afraid that's not it. Keep thinking.
- Wed Feb 06, 2013 11:54 pm
- Forum: Beginner's Luck
- Topic: Omni TeV9 <-> Akan 600
- Replies: 26
- Views: 16099
Re: Omni TeV9 <-> Akan 600
Trouble is actually getting an Ares turret before Sung space.
(Last game I had a Sung camp pre-Charon, FWIW. Wind slavers + Charon frigate = so much for that Korolov.)
I'd go for the omni-TeV but then I use solar reactors, so what would I know?
(Last game I had a Sung camp pre-Charon, FWIW. Wind slavers + Charon frigate = so much for that Korolov.)
I'd go for the omni-TeV but then I use solar reactors, so what would I know?
- Wed Feb 06, 2013 11:51 pm
- Forum: Commonwealth
- Topic: Black Market
- Replies: 14
- Views: 9935
Re: Black Market
Highest I ever got was Sindikat Member. Not sure if there are errands available at any level other than Smuggler, and my last game ignored my mid-level gladiatorial Smuggler asking for work at at the Rigel BM, for some reason--just another reason to run The Network. Problem was that I got the mil-ID...
- Wed Feb 06, 2013 1:38 am
- Forum: Off-Topic
- Topic: plasma shields in the making :)
- Replies: 4
- Views: 4550
Re: plasma shields in the making :)
Interesting, though the temperature involved seems like it would roast & toast* any, say, shuttlecraft passing through. Other than that detail, yeah, sounds nifty. Now to obtain the energy required.
*Guess whence I lifted that phrase, win the proverbial cookie!
*Guess whence I lifted that phrase, win the proverbial cookie!
- Tue Feb 05, 2013 12:38 am
- Forum: Ideas & Suggestions
- Topic: What do you want for 1.2?
- Replies: 6
- Views: 3624
Re: What do you want for 1.2?
??? I specifically said that I know part 2 isn't implemented, and simply don't appreciate being auto-killed--both for plot & for permadeath-tracking purposes--because I accidentally* went through the coreward stargate from Heretic. It might be less trollish to omit reference to systems that don't ye...
- Mon Feb 04, 2013 5:19 am
- Forum: Ideas & Suggestions
- Topic: What do you want for 1.2?
- Replies: 6
- Views: 3624
Re: What do you want for 1.2?
2.0 would be nice. 1) No longer killing the file (as in "$PLAYERNAME left human space enroute to the Galactic Core. Xe killed ## of ships, including # of $NASTIEST_SHIP. Xe never reached the Galactic Core.", then "Resurrect in the Heretic System") on hitting the endgame gate. I find it insulting: HA...
- Fri Feb 01, 2013 4:27 am
- Forum: The Drawing Board
- Topic: CFW - Companion Framework
- Replies: 24
- Views: 16775
Re: CFW - Companion Framework
Fair enough, though with something like Upgradeable [Wingers] or Playership Drones, the line between party-members as "NPCs" v. "PCs that the player didn't start with" tends to blur.
Sorry to hear that, though the idea itself is still good and I look forward to it.
Sorry to hear that, though the idea itself is still good and I look forward to it.
- Thu Jan 31, 2013 12:14 am
- Forum: The Drawing Board
- Topic: CFW - Companion Framework
- Replies: 24
- Views: 16775
Re: CFW - Companion Framework
Excellent idea; if this could be applied to NPCs as well as RPCs*, this would greatly facilitate that "interacting with the NPC traders" thing i was suggesting. *Recruitable Player Characters; term from Wiz8 but could well originate elsewhere. Finding a modder in-game would be rather interesting to ...