Search found 281 matches
- Thu Aug 24, 2017 10:27 am
- Forum: Announcements
- Topic: Xelerus will no longer function from 1st September, 2017 [Edit: Actually it will, but we're replacing it anyway]
- Replies: 29
- Views: 49604
Re: Xelerus will no longer function from 1st September, 2017
I'm gonna miss Xelerus. Transcendence was the first rogue-like I ever played, the first game community I got involved with, the first game I modded, and the first game I played with mods. The loss of the more traditional black, white, and yellow scheme of the forums because of the switch was tragic,...
- Sat Oct 15, 2016 8:32 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 715270
Re: Transcendence Picture thread
Do I spy with my little eye influence from The Novian Empire from The Delphineus Gulf Wars subforum of Battleships Forever? Because those ships look an awful lot like they were made in the BSF ship creator and influenced by the Novians (though it could be a coincidence).Heliogenesis wrote: mystery project.
- Wed Sep 21, 2016 2:05 pm
- Forum: Shipyards
- Topic: 1.7 2c modding problems
- Replies: 2
- Views: 2989
Re: 1.7 2c modding problems
Its giving me loads of problems like "Invalid entry: svAres". Gonna need a little bit more info than that, but from error it sounds like you are modding the Ares faction and messed up somewhere, either by incorrect syntax or not including it in your entity declarations, but without the file I can't...
- Mon Sep 19, 2016 10:33 am
- Forum: Shipyards
- Topic: Living Economy
- Replies: 1
- Views: 2552
Living Economy
An idea that I was wondering if anyone else would be interested in seeing turned into a mod. All stations consume and/or produce goods, so like agricultural stations produce food and other stations consume them over time. Also, these goods must be shipped between two stations physically, a freighter...
- Wed Oct 14, 2015 4:22 pm
- Forum: Commonwealth
- Topic: Official Transcendence Teamspeak Server
- Replies: 8
- Views: 8768
Re: Official Transcendence Teamspeak Server
He has? How?JohnBWatson wrote:I'm not really sure what we'd use it for. Is there a significant portion of forum users that play the same multiplayer game? We've got IRC for general chatting, which works well enough, and George seems to have figured out a way to use it while playing Transcendence.
- Mon Oct 12, 2015 1:12 am
- Forum: Commonwealth
- Topic: Official Transcendence Teamspeak Server
- Replies: 8
- Views: 8768
Re: Official Transcendence Teamspeak Server
Mumble, Teamspeak, whatever. I'm sure someone somewhere would be interested in hosting something like that.
- Mon Oct 05, 2015 3:06 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2012859
Re: PM's mods
I was just wondering, for future reference, what exactly did 1.6 break with playership drones v6? Is it something in the code or...?
- Sat Oct 03, 2015 2:22 am
- Forum: Commonwealth
- Topic: Official Transcendence Teamspeak Server
- Replies: 8
- Views: 8768
Official Transcendence Teamspeak Server
You guys think we could get one? I don't have the extra computer for a dedicated one, but it might be a bit more convenient in some way than the irc.
- Fri Oct 02, 2015 1:32 am
- Forum: Off-Topic
- Topic: Superior AI without actually writing AI
- Replies: 38
- Views: 44537
Re: Superior AI without actually writing AI
So who here is volunteering to do this? Because it needs to happen.
- Thu Oct 01, 2015 10:45 pm
- Forum: Beginner's Luck
- Topic: Enhance - how to
- Replies: 16
- Views: 14001
Re: Enhance - how to
I remember the first succession with CC we got a thermo cannon with +800% enhancement.
- Mon Sep 28, 2015 3:00 pm
- Forum: The Drawing Board
- Topic: Shrike's Mines & Missiles ++
- Replies: 390
- Views: 225722
Re: Shrike's Mines & Missiles ++
I know how you feel brah... Anyway, next playthrough I was going to install some mods, and SM&M has always been a favorite, so since there's nothing that adds weapons or devices or changes effects or anything I'll do some bug reports then. Shrike you've always been one of the best, the community lov...
- Sun Sep 27, 2015 10:18 pm
- Forum: Commonwealth
- Topic: For Fun: The Headcanon Thread
- Replies: 23
- Views: 16290
Re: For Fun: The Headcanon Thread
This is an old one from 1.0 based on the neurohack mission in Heretic. What we need is to get every single line of information regarding Domina, Oracus, the Iocrym, and their followers, then list them all into groups and sub groups and draw conclusions from that. If George really knows where he's g...
- Fri Sep 25, 2015 9:16 pm
- Forum: Commonwealth
- Topic: Lore Questions (for George)
- Replies: 28
- Views: 19052
Re: Lore Questions (for George)
Anarchists: Communistic Call me crazy, but I have a hunch that the Anarchists are actually anarchists rather than communists. He's not calling them communists per say, rather he's saying that their economy operates in a "everybody shares" mentality. Sort of like how a group of survivors might distr...
- Fri Sep 25, 2015 1:58 am
- Forum: Commonwealth
- Topic: Lore Questions (for George)
- Replies: 28
- Views: 19052
Lore Questions (for George)
I sat down and played Transcendence with Corporate Command recently, and I realized something. Even though I've played through this game hundreds of times ever since 1.02b, I still know absolutely nothing about several of the factions. Sure, the Hauri have their mini storyline, Korolov and the Siste...
- Thu Sep 24, 2015 8:27 pm
- Forum: Shipyards
- Topic: Jay2Jay's Modding Questions Thread
- Replies: 14
- Views: 10288
Re: Jay2Jay's Modding Questions Thread
Hey is everything above me still right for 1.6? Also, how the hell do you change the color of the freaking projectiles nowadays. Darn you George, actually updating things in a reasonable time scale changes modding stuff too much! *Shakes fist angrily at the sky*