Search found 12 matches
- Sun Sep 16, 2012 12:12 am
- Forum: Commonwealth
- Topic: RPC's Mega Permadeath challenge
- Replies: 64
- Views: 33648
Re: RPC's Mega Permadeath challenge
Here's a couple of mods I quickly whipped up to make the Charon Pirates and Anarchists a bit more challenging. Tougher Charon Pirates Tougher Anarchists This is what I've done in the Tougher Charon Pirates mod: Changes: Corsair I 90% get a turbolaser 10% get a dual laser and NAMI launcher Armour is ...
- Tue Sep 11, 2012 3:54 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v6
- Replies: 8
- Views: 6161
Re: [Mod] Playership Drones v6
I finally got it to work; I didn't realise the linked weapons would only fire when there was something targeted or in visual range, and it took some experimentation to figure out the primary weapon/linked weapons mechanic.
- Sun Sep 09, 2012 11:56 pm
- Forum: Mod Announcements
- Topic: [Mod] Playership Drones v6
- Replies: 8
- Views: 6161
Re: [Mod] Playership Drones v6
I'm having trouble with linked weapons. I used the Centauri portable mechanic to repair a Tripoli destroyer, but when I tried linking a couple of weapons, they wouldn't fire, and they got removed from the list of weapons you cycle through with 'w'. When I disabled all the weapons except for the two ...
- Sun Sep 09, 2012 5:24 pm
- Forum: Shipyards
- Topic: A particleLifetime bug crashing my games?
- Replies: 5
- Views: 2836
Re: A particleLifetime bug crashing my games?
I wonder also if this was why my Network games were crashing, since I'd often revisit old systems when exploring the Network. I'll give The Network another go and see if the update has resolved it.
- Sun Sep 09, 2012 5:20 pm
- Forum: Shipyards
- Topic: A particleLifetime bug crashing my games?
- Replies: 5
- Views: 2836
Re: A particleLifetime bug crashing my games?
Thanks for fixing it so quickly. It only crashed my games if I gated into a system where the streamers had previously been generated; it was fine if I didn't backtrack.
- Sun Sep 09, 2012 3:58 pm
- Forum: Shipyards
- Topic: A particleLifetime bug crashing my games?
- Replies: 5
- Views: 2836
A particleLifetime bug crashing my games?
My game crashed last night when I gated into Charon and then gated back to the previous system, and I'd noticed in the previous system that there were lots of little light-blue fizzy streamer gas animation thingies littering the place; some were floating freely in space, some were in the same locati...
- Sat Sep 08, 2012 7:40 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66914
Re: Dynamic Systems
Another question; how does the conflict between sovereigns work? A few times now, I've had the Uruk sending almost continuous waves of destroyers and sentinels against NAMI direct-sales outlets, and since the NAMI outlets have super fast regeneration and really tough defenders, it's pretty quickly s...
- Fri Sep 07, 2012 9:15 am
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66914
Re: Dynamic Systems
At least the Dwarg seem to have a more rational approach to dealing with a lone xenocidal maniac that's wiping them out base by base than the other factions. They've obviously taken inspiration from the Evil Overlord List 80. If my weakest troops fail to eliminate a hero, I will send out my best tro...
- Thu Sep 06, 2012 8:36 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66914
Re: Dynamic Systems
How exactly does retribution work? I just got wiped out by a swarm of about 100 Dwarg behemoths after I destroyed a couple of their bases (about 10 of the individual base structures in total) on the first system after St Kats. Usually retribution fleets come at me in waves, but this one was just one...
- Wed Sep 05, 2012 3:10 pm
- Forum: Announcements
- Topic: 1.08fa
- Replies: 16
- Views: 18166
Re: 1.08fa
I had a crash while using The Network when loading Helio Centris:
http://paste.alterecco.net/view/YAFrg/
http://paste.alterecco.net/view/YAFrg/
- Wed Sep 05, 2012 2:43 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66914
Re: Dynamic Systems
The freighter didn't try to fly right through the star itself, but those stellar flares come out quite a distance and when the freighter got hit by one, it turned away from the source of damage and then stopped instead of continuing on to the stargate. I think I either quit or got killed very shortl...
- Tue Sep 04, 2012 1:09 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66914
Re: Dynamic Systems
I'm having problems with missions when using dynamic systems; if I take a mission from a mining outpost to rescue a miner, it doesn't register as complete once I've destroyed the Centauri raiders and I can't use the mining outpost after that, since it keeps telling me to go back and finish the missi...