Search found 564 matches
- Wed May 25, 2016 2:06 pm
- Forum: Announcements
- Topic: 1.7 Alpha 1a Update
- Replies: 47
- Views: 98691
Re: 1.7 Alpha 1a Update
Theoretically, it already does that - the Benedict storyline forces the player to carry out Raisu Station's mission against Vaugn, which provides the player with some missiles. That is not correct: I've managed to get the mission without even meeting raisu station: being forced only happens if you ...
- Wed Apr 27, 2016 9:22 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131717
Re: Homeworld-style Adventure Study MKII
Once I finish updating PSD7, it should be complete enough to be a Beta, and feature most, if not all, PSD6 had. [...] I plan to finish before April 21, when George features Playership Drones on Twitch. What is your current status? Sorry, it seems on hiatus, or could be considered dead, as I don't k...
- Tue Apr 19, 2016 1:51 pm
- Forum: Ideas & Suggestions
- Topic: ICS is too weak than Phobos
- Replies: 14
- Views: 9912
Re: ICS is too weak than Phobos
I managed to take down the ICS with an enhanced starcannon back in 1.08b
But I considered that difficult.
But I considered that difficult.
- Thu Apr 07, 2016 8:43 am
- Forum: Mod Announcements
- Topic: [MOD] Dynamic Systems V6.d
- Replies: 177
- Views: 123277
Re: [MOD] Dynamic Systems V6.c
Why is this exactly?RPC wrote:Yeah, Dynamic Systems only works in non-special systems (basically outside of Eridani/St. Kat's/Heretic).
The Nerefir Carrier needs it's GFX updated. Have you play-tested your demo level/minigame in the past two years?
- Sat Feb 27, 2016 10:19 am
- Forum: Shipyards
- Topic: Monthly Mod Jam — February 2016
- Replies: 22
- Views: 14182
Re: Monthly Mod Jam — February 2016
I'm glad to see some life in the modding scene, especially as I've been absent from the community these past 18 months.
- Sat Feb 27, 2016 10:16 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 184394
Re: Mining Pack released! (collab with TransGeek)
Seeing as the last post by the OP is over a year ago, I'd say MP2.0 is pretty dead...
Though I might be able to rouse him if I ask about it on IRC...
Though I might be able to rouse him if I ask about it on IRC...
- Mon Nov 02, 2015 4:18 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131717
Re: Homeworld-style Adventure Study MKII
TVR, I think perhaps I have the wrong version of mothership mod, could you please attach your current version to a post in this thread? Feature request! With the new mining system, we have single use scanner items, perhaps another type of automatically deployed ship like the salvage ship, equipped w...
- Sat Oct 31, 2015 4:46 pm
- Forum: Transcendence Fan Fiction
- Topic: The story that literally blew me!
- Replies: 4
- Views: 13821
- Sat Oct 31, 2015 4:06 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131717
Re: Homeworld-style Adventure Study MKII
Bug in interface:
Inside the [F]leet Command dockscreen, there are two entries triggered by S:hipyard and Launch quadron.
I suggest Launch S[q]adron.
Inside the [F]leet Command dockscreen, there are two entries triggered by S:
I suggest Launch S[q]adron.
- Sat Oct 31, 2015 1:39 pm
- Forum: Commonwealth
- Topic: Official Transcendence Teamspeak Server
- Replies: 8
- Views: 8766
Re: Official Transcendence Teamspeak Server
I have three displays on my main machine, I think it's trivial to have a main display plus a side display for IRC.
- Sun Oct 25, 2015 1:37 pm
- Forum: Commonwealth
- Topic: Poll: Do you play with the soundtrack enabled?
- Replies: 10
- Views: 7910
Re: Poll: Do you play with the soundtrack enabled?
I wish that the soundtracks had better spacing, and the battle music had stricter triggers, like player takes 10% shield damage (often it starts without you haven taken any damage when you can 1 hit an enemy ship, which is annoying since it resets the rest of the soundtracks, too often).
- Sun Oct 25, 2015 1:27 pm
- Forum: Commonwealth
- Topic: Let's Play Transcendence!
- Replies: 27
- Views: 18330
Re: Let's Play Transcendence!
Hi, I'd advise you to keep going through the starsystems, many new stations, some with rougelike elements and some civs with special hidden questlines await beyond St. Kathrine's star. Arguably, the game doesn't really begin until the arena. Is it possible for you to upload at a higher resolution? O...
- Fri Oct 23, 2015 11:56 am
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131717
Re: Homeworld-style Adventure Study MKII
Hi, back after a long absence, I'll playtest with the latest game version this weekend!
- Fri Oct 23, 2015 11:39 am
- Forum: Off-Topic
- Topic: Superior AI without actually writing AI
- Replies: 38
- Views: 44397
Re: Superior AI without actually writing AI
Simple fitness function: (Damage Done/Time) / (Damage Taken/Time) More advanced refinements: Death means <1 multiplier of the total score, say 0.8. Average distance to target, should be within 1.5x the max range of the given ship's main weapon, you could have a sliding negative multiplier, from 0.9 ...
- Thu Oct 15, 2015 6:34 pm
- Forum: Off-Topic
- Topic: Superior AI without actually writing AI
- Replies: 38
- Views: 44397
Re: Superior AI without actually writing AI
I vote for solid code now.
We can always make several variants of inputs/outputs and see which ones learn more quickly.
We can always make several variants of inputs/outputs and see which ones learn more quickly.