Search found 6 matches
- Sat Jun 16, 2012 2:13 pm
- Forum: Mod Announcements
- Topic: My first mod
- Replies: 0
- Views: 1754
My first mod
This is my first mod. It contains 2 new base (one of the sells special and alien items) ,one gattling rom and 9 new weapons. There are three weapons what are made for mass destruction. http://xelerus.de/index.php?s=mod&id=1138&d=1 (if you find any bugs or something what needs more balance comment it...
- Tue May 29, 2012 3:22 pm
- Forum: Shipyards
- Topic: Virtual base summoner
- Replies: 1
- Views: 1098
Virtual base summoner
I created several bases for my mods but they not apper all the time soo i want to make them virtual. I know if i add a line "virtual=true" it makes my base virtual. I just have problem with the device code what summons this virtual base. How can i do it :?: Or where can i find an example to find it ...
- Tue May 29, 2012 3:10 pm
- Forum: Shipyards
- Topic: weapon sounds
- Replies: 6
- Views: 2637
Re: weapon sounds
Thank for your help!
- Mon May 28, 2012 10:38 am
- Forum: Shipyards
- Topic: weapon sounds
- Replies: 6
- Views: 2637
weapon sounds
Ive got some cool weapon sounds what i want to add to my weapons (without overwritting the old ones).
How can i do it?
How can i do it?
- Wed May 02, 2012 3:56 pm
- Forum: Shipyards
- Topic: Military base problem
- Replies: 2
- Views: 2332
Military base problem
Hi!
I created my first base a modified commonwealt base.
My problem is it sells a lots of military items but without the id they intercept them.
How can i turn this off or where can i find the military id's unid to make it sellable in the base?
I created my first base a modified commonwealt base.
My problem is it sells a lots of military items but without the id they intercept them.
How can i turn this off or where can i find the military id's unid to make it sellable in the base?
- Mon Apr 16, 2012 3:24 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 400738
Re: UNID Database
0xD159 - gauron