Search found 6 matches

by gauron
Sat Jun 16, 2012 2:13 pm
Forum: Mod Announcements
Topic: My first mod
Replies: 0
Views: 1754

My first mod

This is my first mod. It contains 2 new base (one of the sells special and alien items) ,one gattling rom and 9 new weapons. There are three weapons what are made for mass destruction. http://xelerus.de/index.php?s=mod&id=1138&d=1 (if you find any bugs or something what needs more balance comment it...
by gauron
Tue May 29, 2012 3:22 pm
Forum: Shipyards
Topic: Virtual base summoner
Replies: 1
Views: 1098

Virtual base summoner

I created several bases for my mods but they not apper all the time soo i want to make them virtual. I know if i add a line "virtual=true" it makes my base virtual. I just have problem with the device code what summons this virtual base. How can i do it :?: Or where can i find an example to find it ...
by gauron
Tue May 29, 2012 3:10 pm
Forum: Shipyards
Topic: weapon sounds
Replies: 6
Views: 2637

Re: weapon sounds

Thank for your help!
by gauron
Mon May 28, 2012 10:38 am
Forum: Shipyards
Topic: weapon sounds
Replies: 6
Views: 2637

weapon sounds

Ive got some cool weapon sounds what i want to add to my weapons (without overwritting the old ones).
How can i do it?
by gauron
Wed May 02, 2012 3:56 pm
Forum: Shipyards
Topic: Military base problem
Replies: 2
Views: 2332

Military base problem

Hi!
I created my first base a modified commonwealt base.
My problem is it sells a lots of military items but without the id they intercept them.
How can i turn this off or where can i find the military id's unid to make it sellable in the base?
by gauron
Mon Apr 16, 2012 3:24 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 400738

Re: UNID Database

0xD159 - gauron