Search found 16 matches

by DSMK2
Wed Aug 03, 2011 6:02 am
Forum: Commonwealth
Topic: Part I: Questions on Factions
Replies: 3
Views: 2142

Part I: Questions on Factions

Blargh, missed these on IRC day, these questions apply to part 1 only: Could we get a brief glimpse at motivations and backstory for the short or non-existent faction entries in the wiki? As a bonus for people who are imagining a typical citizen of a given faction, particularly for the more alien so...
by DSMK2
Tue Jul 26, 2011 3:02 am
Forum: Shipyards
Topic: Sandbox Development
Replies: 18
Views: 8289

Re: Sandbox Development

@Dracko 0xD5xxxxxx would be fine. I was thinking of doing pulsars (which generate a instant death wall, effectively bisecting the system), magnetars (destroy your ship instantly once you get too close), and tears in space-time (spawns some kind of enemy).
by DSMK2
Tue Jul 26, 2011 2:18 am
Forum: Shipyards
Topic: Sandbox Development
Replies: 18
Views: 8289

Re: Sandbox Development

Can I work on space anomalies?
by DSMK2
Sun Jul 24, 2011 11:09 pm
Forum: Ideas & Suggestions
Topic: strafing/reverse thrusters
Replies: 2
Views: 2183

Re: strafing/reverse thrusters

I would like this, as this would make the space battles feel more like... Space battles. I wonder how this will be implemented control-wise and AI-wise. Control wise, this would be perfect for numpads, however on laptops, how should we go around this?
by DSMK2
Mon Jul 18, 2011 8:01 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 407221

Re: UNID Database

0xDF99 - DSMK2
by DSMK2
Sat Jul 16, 2011 4:09 am
Forum: Commonwealth
Topic: Human Ship Origins
Replies: 22
Views: 9105

Re: Human Ship Origins

Could we get a stickied thread that compiles all backstory based threads? Should help answer any immediate questions.
by DSMK2
Wed Jul 13, 2011 8:35 pm
Forum: Commonwealth
Topic: [George] How is looting done (in-universe)?
Replies: 4
Views: 2848

Re: [George] How is looting done (in-universe)?

Do ships in the Trans-verse have artificial gravity?
by DSMK2
Fri Jul 08, 2011 3:54 am
Forum: Commonwealth
Topic: Human Ship Origins
Replies: 22
Views: 9105

Re: Human Ship Origins

@Resident-Pyromaniac: Detailing each ship at the start screen would add in nice amounts of background info. Though it's not the only place that's possible, remember Korolov shipping? They have technical readouts on Charon pirates, should be possible to have a military Commonwealth ship database that...
by DSMK2
Tue Jul 05, 2011 5:58 pm
Forum: Commonwealth
Topic: Human Ship Origins
Replies: 22
Views: 9105

Re: Human Ship Origins

Can I assume that enemy outlaw ships are usually older deprecated models, or ships still in production? I can see many uses for a T31 Armed Transport outside of drug trafficking. But still, how are the ships "given" to their prospective pilots? I can now dream of having technical readouts a la Battl...
by DSMK2
Tue Jul 05, 2011 2:01 am
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36828

Re: What do YOU want in 1.07?

Appending this to the whole prisons idea: Occasionally capturing the pirate(s) from the ship(s) you just blew up and turning them over to the nearest commonwealth station for a reward. They act as normal loot. I think this is a great idea. Piracy prisoners could work very much like slaves. That sou...
by DSMK2
Tue Jul 05, 2011 1:53 am
Forum: Commonwealth
Topic: Human Ship Origins
Replies: 22
Views: 9105

Human Ship Origins

Hm, been wondering this while playing Transcendence: Where do all the civilian human ships come from? I'll break down my question into some number of parts below. Who are the companies/corporations that manufactures the human ships we see in Commonwealth Space? Are they based anywhere specific? Or a...
by DSMK2
Mon Jul 04, 2011 11:31 pm
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.07?
Replies: 88
Views: 36828

Re: What do YOU want in 1.07?

Appending this to the whole prisons idea: Occasionally capturing the pirate(s) from the ship(s) you just blew up and turning them over to the nearest commonwealth station for a reward. They act as normal loot. This could carry over to the creation of in-universe prison stations: The more pirates and...
by DSMK2
Thu Jun 30, 2011 2:39 am
Forum: Commonwealth
Topic: New here, great game
Replies: 16
Views: 6740

Re: New here, great game

It's not really XML, but rather transLisp(?), mainly for event coding. I've manged to pick it up within a day, not hard at all :)
by DSMK2
Wed Jun 29, 2011 3:12 am
Forum: Commonwealth
Topic: [Poll] Who's a modder, and who's a player?
Replies: 17
Views: 7806

Re: [Poll] Who's a modder, and who's a player?

I mod and play, mostly for my own enjoyment!
by DSMK2
Wed Jun 29, 2011 1:47 am
Forum: The Drawing Board
Topic: Sandbox
Replies: 43
Views: 18960

Re: Sandbox

Might as well toss my ideas on interstellar travel w/o stargates, deep space, and other stuff: Interstellar Travel To get start your long (or short) and arduous travel between stars, you'll have to travel quite far from the center of any star system you're in, you'll "auto-gate" into the galaxy map,...