Search found 16 matches
- Wed Aug 03, 2011 6:02 am
- Forum: Commonwealth
- Topic: Part I: Questions on Factions
- Replies: 3
- Views: 2142
Part I: Questions on Factions
Blargh, missed these on IRC day, these questions apply to part 1 only: Could we get a brief glimpse at motivations and backstory for the short or non-existent faction entries in the wiki? As a bonus for people who are imagining a typical citizen of a given faction, particularly for the more alien so...
- Tue Jul 26, 2011 3:02 am
- Forum: Shipyards
- Topic: Sandbox Development
- Replies: 18
- Views: 8289
Re: Sandbox Development
@Dracko 0xD5xxxxxx would be fine. I was thinking of doing pulsars (which generate a instant death wall, effectively bisecting the system), magnetars (destroy your ship instantly once you get too close), and tears in space-time (spawns some kind of enemy).
- Tue Jul 26, 2011 2:18 am
- Forum: Shipyards
- Topic: Sandbox Development
- Replies: 18
- Views: 8289
Re: Sandbox Development
Can I work on space anomalies?
- Sun Jul 24, 2011 11:09 pm
- Forum: Ideas & Suggestions
- Topic: strafing/reverse thrusters
- Replies: 2
- Views: 2183
Re: strafing/reverse thrusters
I would like this, as this would make the space battles feel more like... Space battles. I wonder how this will be implemented control-wise and AI-wise. Control wise, this would be perfect for numpads, however on laptops, how should we go around this?
- Mon Jul 18, 2011 8:01 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407221
Re: UNID Database
0xDF99 - DSMK2
- Sat Jul 16, 2011 4:09 am
- Forum: Commonwealth
- Topic: Human Ship Origins
- Replies: 22
- Views: 9105
Re: Human Ship Origins
Could we get a stickied thread that compiles all backstory based threads? Should help answer any immediate questions.
- Wed Jul 13, 2011 8:35 pm
- Forum: Commonwealth
- Topic: [George] How is looting done (in-universe)?
- Replies: 4
- Views: 2848
Re: [George] How is looting done (in-universe)?
Do ships in the Trans-verse have artificial gravity?
- Fri Jul 08, 2011 3:54 am
- Forum: Commonwealth
- Topic: Human Ship Origins
- Replies: 22
- Views: 9105
Re: Human Ship Origins
@Resident-Pyromaniac: Detailing each ship at the start screen would add in nice amounts of background info. Though it's not the only place that's possible, remember Korolov shipping? They have technical readouts on Charon pirates, should be possible to have a military Commonwealth ship database that...
- Tue Jul 05, 2011 5:58 pm
- Forum: Commonwealth
- Topic: Human Ship Origins
- Replies: 22
- Views: 9105
Re: Human Ship Origins
Can I assume that enemy outlaw ships are usually older deprecated models, or ships still in production? I can see many uses for a T31 Armed Transport outside of drug trafficking. But still, how are the ships "given" to their prospective pilots? I can now dream of having technical readouts a la Battl...
- Tue Jul 05, 2011 2:01 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36828
Re: What do YOU want in 1.07?
Appending this to the whole prisons idea: Occasionally capturing the pirate(s) from the ship(s) you just blew up and turning them over to the nearest commonwealth station for a reward. They act as normal loot. I think this is a great idea. Piracy prisoners could work very much like slaves. That sou...
- Tue Jul 05, 2011 1:53 am
- Forum: Commonwealth
- Topic: Human Ship Origins
- Replies: 22
- Views: 9105
Human Ship Origins
Hm, been wondering this while playing Transcendence: Where do all the civilian human ships come from? I'll break down my question into some number of parts below. Who are the companies/corporations that manufactures the human ships we see in Commonwealth Space? Are they based anywhere specific? Or a...
- Mon Jul 04, 2011 11:31 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.07?
- Replies: 88
- Views: 36828
Re: What do YOU want in 1.07?
Appending this to the whole prisons idea: Occasionally capturing the pirate(s) from the ship(s) you just blew up and turning them over to the nearest commonwealth station for a reward. They act as normal loot. This could carry over to the creation of in-universe prison stations: The more pirates and...
- Thu Jun 30, 2011 2:39 am
- Forum: Commonwealth
- Topic: New here, great game
- Replies: 16
- Views: 6740
Re: New here, great game
It's not really XML, but rather transLisp(?), mainly for event coding. I've manged to pick it up within a day, not hard at all
- Wed Jun 29, 2011 3:12 am
- Forum: Commonwealth
- Topic: [Poll] Who's a modder, and who's a player?
- Replies: 17
- Views: 7806
Re: [Poll] Who's a modder, and who's a player?
I mod and play, mostly for my own enjoyment!
- Wed Jun 29, 2011 1:47 am
- Forum: The Drawing Board
- Topic: Sandbox
- Replies: 43
- Views: 18960
Re: Sandbox
Might as well toss my ideas on interstellar travel w/o stargates, deep space, and other stuff: Interstellar Travel To get start your long (or short) and arduous travel between stars, you'll have to travel quite far from the center of any star system you're in, you'll "auto-gate" into the galaxy map,...