Search found 5 matches

by bambooman10
Thu Nov 25, 2010 6:02 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 403303

0xA000 - to 0xCFFF - Reserved for Registered Extensions This is what I was taling about when asking about registered projects. Sorry I didn't make myself clear. I guess being so new to this I didn't realize the in and outs how this all works. Thanks Wolfy you explained it well. Well back to the fun...
by bambooman10
Wed Nov 24, 2010 10:51 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 403303

I would like (0xDEAA-bambooman10) if it is not used. if it is i can pick another I am not that far in to my mod yet that changing it would be a pain. :) Oh and how do i register my project?
by bambooman10
Tue Nov 23, 2010 6:04 am
Forum: Beginner's Luck
Topic: Mouse control
Replies: 9
Views: 4720

1.03
by bambooman10
Tue Nov 23, 2010 4:46 am
Forum: Beginner's Luck
Topic: Mouse control
Replies: 9
Views: 4720

Any editing of the settings in the XML doc seems not to effect the game at all no matter what I do. I even tried to set different keys on the key board. I have a feeling it would have to be changed in the code of the game. I have no idea why the XML doc is even there. The game produces it when u fir...
by bambooman10
Tue Nov 23, 2010 12:53 am
Forum: Beginner's Luck
Topic: Mouse control
Replies: 9
Views: 4720

Mouse control

I was wondering if the mouse buttons could be mapped in the setting doc? If they can then what are the names need to do this. Like mouse button 1, 2, 3 ect.?