Search found 1274 matches

by Periculi
Wed Oct 31, 2007 9:27 pm
Forum: Shipyards
Topic: Code irritations
Replies: 6
Views: 3444

ah, I see. yeah, it wouldn't do to have lasers getting shot down. Have you tried adding an effect tag to a beam weapon?
by Periculi
Wed Oct 31, 2007 8:58 pm
Forum: Shipyards
Topic: Code irritations
Replies: 6
Views: 3444

How are enemy ICXs shooting at beam weapons in the first place? I couldn't get an ICX to target anything but missile type weapons. Is your laser weapon set to missile so that you can use a graphic? Is that it?
by Periculi
Wed Oct 31, 2007 8:29 pm
Forum: Ideas & Suggestions
Topic: Ship Upgrade Paths
Replies: 6
Views: 4436

Ship Upgrade Paths

I have being playing around with ways to improve the player ship outside of adding uber weapons and armor. One thing I found right away was that the cargo hold expansion device needs not be the max- i.e. you can add smaller increments of cargo capability. Another little discovery was that the virtua...
by Periculi
Wed Oct 31, 2007 5:47 am
Forum: Ideas & Suggestions
Topic: unique stations
Replies: 12
Views: 6539

/me points to Betelgeuse 8)
by Periculi
Wed Oct 31, 2007 5:24 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 12069

kaypy wrote the Network mod on Xelerus, which makes some random connections- but it's a tough trick to pull off. My opinion on it now is that it will be best to work with some simple random switches, just as the topology contains now. Let me tell you about the connection between SE and C1, the first...
by Periculi
Wed Oct 31, 2007 3:13 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 12069

pffft. I have at least 4 running versions of trans with no .tdb, and I have been playing the original version in xml only without any problems whatsoever. oh.. debug ship? yeah, I didn't include my extensions folder. Make your own debug ship- with like .98 speed of light and 200 system map roms.. lo...
by Periculi
Wed Oct 31, 2007 2:11 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 12069

lol.. like I am running some kind of file buffet over here! I have a bunch of clean up to do on the large topology, I was just stringing in nodes haphazardly in order to test for a max, but I do have a proto type version that is smaller- it is set up to test some various topology ideas and is equipp...
by Periculi
Wed Oct 31, 2007 1:13 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 12069

Maybe it would be better if I posted this project on Xelerus. I see there is a development section, so we could put it there with a disclaimer or 20.

Can I just put the specific code changes into a text file for you to install by hand or do you need a ready-to-go file set?
by Periculi
Tue Oct 30, 2007 9:14 pm
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 12069

hmm... sure. After work today, tho.
by Periculi
Tue Oct 30, 2007 8:14 am
Forum: Ideas & Suggestions
Topic: Game Resources Help-
Replies: 21
Views: 12069

Actually, e____e, you're doing great work and I am planning to incorporate your sovereign switching idea into a series of missions for penetrating capitol worlds. Keep working on the ideas! After a great deal of hit and miss I am finally confident in the xml enough to push onwards with the random br...
by Periculi
Tue Oct 30, 2007 7:34 am
Forum: Shipyards
Topic: New mod - allows you to switch sovereigns
Replies: 20
Views: 10718

I really like the concept of this mod! I keep thinking up little stealth mission ideas.. and firmly believe that switching sovereigns should be a transcendence staple. In fact, I am so excited about it I want to try making some dock screens that cater to a stealth mission kind of concept. The cloaki...
by Periculi
Tue Oct 30, 2007 6:49 am
Forum: Ideas & Suggestions
Topic: Station explosions
Replies: 29
Views: 13881

Didn't you try the momentum mod, darksider? That was intended to keep people away from station hovering exploits, right? I use the momentum mod on most of my trans versions. It's fun to get bounced around.
by Periculi
Tue Oct 30, 2007 6:39 am
Forum: Ideas & Suggestions
Topic: unique stations
Replies: 12
Views: 6539

My angle was to have interesting content for the random branches mod I am (neck deep in) developing. With the additional terrain comes a large difficulty- repetitive elements. AN improved and expanded set of unique qualities for stations would be essential to providing the content for a larger branc...
by Periculi
Tue Oct 30, 2007 6:22 am
Forum: Ideas & Suggestions
Topic: Station explosions
Replies: 29
Views: 13881

I have been looking forward to this mod- read the thread yesterday and it seems like a great idea, and a really great way to add some more realistic and effective details to the game.
by Periculi
Tue Oct 30, 2007 6:19 am
Forum: Shipyards
Topic: Shipyards
Replies: 39
Views: 18280

It also opens the door to more possibilities for role play and missions. Having a set ship means that you are stuck with the optimal set up for that ship the entire game once you get it. Being able to swap out to a bigger ship or different class of ship can make the game much fuller. Let's say we sc...