Hmmm... I have no idea how to access the @endgame stats, but they'd be good candidates(MOst would be best on a secondary screen...)
But, I have absolutely no clue what you mean by "overview of shopped items". Which, I'm pretty damn sure, is just a difference in terms, and I'm curious.
Search found 11 matches
- Thu Jul 29, 2010 12:01 pm
- Forum: Shipyards
- Topic: Suggestions for ship statistics display
- Replies: 5
- Views: 2402
- Thu Jul 29, 2010 7:39 am
- Forum: Mod Announcements
- Topic: Miniature Transcendence
- Replies: 10
- Views: 5313
- Thu Jul 29, 2010 7:35 am
- Forum: Shipyards
- Topic: Suggestions for ship statistics display
- Replies: 5
- Views: 2402
- Wed Jul 28, 2010 2:08 am
- Forum: Shipyards
- Topic: Suggestions for ship statistics display
- Replies: 5
- Views: 2402
Suggestions for ship statistics display
Anyone have some suggestions for stats to display in the player ship menu?
I've got a few things in place so far, such as speed and thrust, cargo space, etc...
I've got a few things in place so far, such as speed and thrust, cargo space, etc...
- Mon Jul 26, 2010 12:42 pm
- Forum: Ideas & Suggestions
- Topic: bug - crash to desktop
- Replies: 2
- Views: 1536
- Sun Jul 25, 2010 11:28 am
- Forum: Ideas & Suggestions
- Topic: BUG: Main menu crash while idling
- Replies: 2
- Views: 1619
BUG: Main menu crash while idling
I couldn't find any way to get this on the bug tracker, so... I'll post it up here, I guess. I let the game idle at the intro menu for awhile between games while I was chatting on IRC the other night, and... Well, the game crashed. Log: 07/23/2010 23:18:48 Start logging session 07/23/2010 23:18:49 T...
- Fri Jul 23, 2010 9:42 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 406435
- Fri Jul 23, 2010 7:50 am
- Forum: Modding Reference
- Topic: Huge target for "Use the search function".
- Replies: 4
- Views: 3915
Thank you for the prompt response. This wasn't actually my first post, though. But, scripting is generally where I dwell in anything of this nature. I'm an interface and gameplay hacker, for the most part. The reference to lisp is quite handy, gives me a good idea of what I'll be working with on syn...
- Fri Jul 23, 2010 7:03 am
- Forum: Modding Reference
- Topic: Huge target for "Use the search function".
- Replies: 4
- Views: 3915
Huge target for "Use the search function".
I've got this nasty thing bugging me after browsing the xml sources and the like... I'm not quite understanding the difference between the "tscript" I've seen referred to, and the xml. From what I see, there's a "block" statement used to execute script code... (block (foo) (stuff) ) 1. Where exactly...
- Fri Jul 23, 2010 6:32 am
- Forum: Commonwealth
- Topic: Ares shipyard
- Replies: 8
- Views: 4144
- Fri Jul 23, 2010 6:06 am
- Forum: Ideas & Suggestions
- Topic: The evolution of playership changing
- Replies: 3
- Views: 2169
Well, an odd place for a first post, but... Oh well. First off, I just started playing, and as a result playing around with, Transcendence. What's the "new" function related to playership changing? I've not been able to find the info on it yet. (Re-Edit: Nevermind. Found the info on the above.) Othe...