Search found 11 matches

by Dyrewulfe
Thu Jul 29, 2010 12:01 pm
Forum: Shipyards
Topic: Suggestions for ship statistics display
Replies: 5
Views: 2402

Hmmm... I have no idea how to access the @endgame stats, but they'd be good candidates(MOst would be best on a secondary screen...)

But, I have absolutely no clue what you mean by "overview of shopped items". Which, I'm pretty damn sure, is just a difference in terms, and I'm curious.
by Dyrewulfe
Thu Jul 29, 2010 7:39 am
Forum: Mod Announcements
Topic: Miniature Transcendence
Replies: 10
Views: 5313

Very nice!

Testbed, playground, etc...

Thanks for the debug room. :D
by Dyrewulfe
Thu Jul 29, 2010 7:35 am
Forum: Shipyards
Topic: Suggestions for ship statistics display
Replies: 5
Views: 2402

Huh... Nada?

(sigh)
by Dyrewulfe
Wed Jul 28, 2010 2:08 am
Forum: Shipyards
Topic: Suggestions for ship statistics display
Replies: 5
Views: 2402

Suggestions for ship statistics display

Anyone have some suggestions for stats to display in the player ship menu?

I've got a few things in place so far, such as speed and thrust, cargo space, etc...
by Dyrewulfe
Mon Jul 26, 2010 12:42 pm
Forum: Ideas & Suggestions
Topic: bug - crash to desktop
Replies: 2
Views: 1536

Ya know... We may be seeing a pattern here.
by Dyrewulfe
Sun Jul 25, 2010 11:28 am
Forum: Ideas & Suggestions
Topic: BUG: Main menu crash while idling
Replies: 2
Views: 1619

BUG: Main menu crash while idling

I couldn't find any way to get this on the bug tracker, so... I'll post it up here, I guess. I let the game idle at the intro menu for awhile between games while I was chatting on IRC the other night, and... Well, the game crashed. Log: 07/23/2010 23:18:48 Start logging session 07/23/2010 23:18:49 T...
by Dyrewulfe
Fri Jul 23, 2010 9:42 pm
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 406435

Since it appears to be open...

0xD813 - Gray
by Dyrewulfe
Fri Jul 23, 2010 7:50 am
Forum: Modding Reference
Topic: Huge target for "Use the search function".
Replies: 4
Views: 3915

Thank you for the prompt response. This wasn't actually my first post, though. But, scripting is generally where I dwell in anything of this nature. I'm an interface and gameplay hacker, for the most part. The reference to lisp is quite handy, gives me a good idea of what I'll be working with on syn...
by Dyrewulfe
Fri Jul 23, 2010 7:03 am
Forum: Modding Reference
Topic: Huge target for "Use the search function".
Replies: 4
Views: 3915

Huge target for "Use the search function".

I've got this nasty thing bugging me after browsing the xml sources and the like... I'm not quite understanding the difference between the "tscript" I've seen referred to, and the xml. From what I see, there's a "block" statement used to execute script code... (block (foo) (stuff) ) 1. Where exactly...
by Dyrewulfe
Fri Jul 23, 2010 6:32 am
Forum: Commonwealth
Topic: Ares shipyard
Replies: 8
Views: 4144

Wait... Models?!

You mean... If we've got the right software, we can 40 frame(Or, heaven forbid, 80 frame...) all those ships we wanna fly around in and make 'em look decent?
by Dyrewulfe
Fri Jul 23, 2010 6:06 am
Forum: Ideas & Suggestions
Topic: The evolution of playership changing
Replies: 3
Views: 2169

Well, an odd place for a first post, but... Oh well. First off, I just started playing, and as a result playing around with, Transcendence. What's the "new" function related to playership changing? I've not been able to find the info on it yet. (Re-Edit: Nevermind. Found the info on the above.) Othe...