Search found 46 matches
- Sat May 07, 2011 5:23 am
- Forum: Shipyards
- Topic: Sandbox topology help
- Replies: 7
- Views: 2903
Re: Sandbox topology help
Do you know for sure if multiple SystemMap and SystemTopology tags are supported? My guess is that those are the problem. If that is OK, then it may be getting into an infinite loop traversing the nodes of myMapSandbox because SE, B1, B2, and B3 are all marked as being the rootNode. My understanding...
- Wed Apr 27, 2011 2:30 am
- Forum: Mod Announcements
- Topic: Transcendence: Director's Cut
- Replies: 6
- Views: 4208
Re: Transcendence: Director's Cut
Interesting. I wonder what it is between the two that causes the game to crash.
Well, I am glad you found out what was causing the conflict.
Well, I am glad you found out what was causing the conflict.
- Tue Apr 26, 2011 3:59 pm
- Forum: Mod Announcements
- Topic: Transcendence: Director's Cut
- Replies: 6
- Views: 4208
Re: Transcendence: Director's Cut
I REALLY want to play this mod: but it refuses to work for me: Any suggestions? has anyone had it working and PLEASE tell me the version / I have 1.01,1.05,1.06D ( lost my 1.0 & 1.04, I blew the dust out of the case and the computer returned to life thinking it was November 2006...I think i upset t...
- Mon Apr 25, 2011 2:39 pm
- Forum: Shipyards
- Topic: Turning models into ship graphics
- Replies: 15
- Views: 7389
Re: Turning models into ship graphics
How did you get that to work? I can open the files in Wings3D and they show the texture, but I cannot get it to work in Blender. Of course all I know how to do is File > Import, but that works in Wings3D. :) If you can get them to open correctly can I beg you to use the scripts to generate the 2D fa...
- Tue Apr 19, 2011 7:53 pm
- Forum: Shipyards
- Topic: Turning models into ship graphics
- Replies: 15
- Views: 7389
Re: Turning models into ship graphics
For those following along, I have been in touch with the original 3d model creator and he has given me links to the OBJ files and all the textures, etc. here . I am downloading the files now and will see what I can get to work. Here are the instructions he gave me: there's a 'resources' folder, it's...
- Fri Apr 15, 2011 11:42 pm
- Forum: Shipyards
- Topic: Turning models into ship graphics
- Replies: 15
- Views: 7389
Re: Turning models into ship graphics
Well, I downloaded the files in DAT format and have found a python script which will convert them to OBJ. I downloaded Wings 3D and the OBJ files import into that fine. I wanted to try Blender, but the homepage for Blender seems to be down atm. Anyway, I only get a wireframe in Wings. There are some...
- Fri Apr 15, 2011 8:42 pm
- Forum: Mod Announcements
- Topic: Transcendence: Director's Cut
- Replies: 6
- Views: 4208
Transcendence: Director's Cut
I am announcing my new adventure extension mod Director's Cut. You can download it from xelerus . Description: Do you dread games of Transcendence where the RNG gives you the same types of stations over and over again? Director's Cut can help! The Director's Cut adventure extension uses the same bas...
- Fri Apr 15, 2011 12:20 am
- Forum: Shipyards
- Topic: Turning models into ship graphics
- Replies: 15
- Views: 7389
Re: Turning models into ship graphics
That is good news. I have PMed the guy who made the models to see if he can get me a link to download the OBJ files...digdug wrote:nope it's this http://en.wikipedia.org/wiki/Wavefront_.obj_file
a generic 3D format, that-s good, now provide a link
- Tue Apr 05, 2011 2:52 pm
- Forum: Shipyards
- Topic: Turning models into ship graphics
- Replies: 15
- Views: 7389
Re: Turning models into ship graphics
Yes, I downloaded them, but could not figure out their format. I emailed the guy who made them and he said he has them in OBJ format. Would that be helpful?
- Sun Apr 03, 2011 8:04 pm
- Forum: Shipyards
- Topic: Turning models into ship graphics
- Replies: 15
- Views: 7389
Turning models into ship graphics
I found some 3D models of some ships that were created for a different game (Freelancer I believe). Is it possible to turn those models into graphics that I can use for Transendence? Here are some more details. These are fan made models imitating the ships from the game Elite, which came out in 1984...
- Fri Apr 01, 2011 3:03 pm
- Forum: Shipyards
- Topic: SystemMap Question
- Replies: 6
- Views: 2860
Re: SystemMap Question
I made a tutorial for making a topology here: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=8&t=4007 Yes, it was very helpful. There are only a few posts on the topic and I have referred to them many times while building my mod. I also used your Network mod as a reference when tryin...
- Thu Mar 31, 2011 10:00 pm
- Forum: Shipyards
- Topic: SystemMap Question
- Replies: 6
- Views: 2860
Re: SystemMap Question
Thanks for the replies. An easy way I found to do the map is to use a structured system, I.E. <Node ID="1" x="-200" y="25">... <Node ID="2" x="-175" y="-25">... <Node ID="3" x="-150" y="25">... <Node ID="4" x="-125" y="-25">... ... I've found that you need at least 10 y difference for names not to o...
- Thu Mar 31, 2011 4:35 pm
- Forum: Shipyards
- Topic: SystemMap Question
- Replies: 6
- Views: 2860
SystemMap Question
I have been working on a new mod that makes use of the new SystemMap tag and the galactic map. Is there a way to set the node X and Y values in a script somewhere instead of hard-coding them? I tried using OnGlobalTopologyCreated and looping through the nodes using sysGetNodes and objSetData and obj...
- Sat Mar 13, 2010 9:00 pm
- Forum: Announcements
- Topic: 1.0
- Replies: 40
- Views: 30861
- Fri Mar 05, 2010 6:04 pm
- Forum: Shipyards
- Topic: Summoner/Carrier Mod
- Replies: 33
- Views: 12555