Search found 46 matches

by Styro
Sat May 07, 2011 5:23 am
Forum: Shipyards
Topic: Sandbox topology help
Replies: 7
Views: 2903

Re: Sandbox topology help

Do you know for sure if multiple SystemMap and SystemTopology tags are supported? My guess is that those are the problem. If that is OK, then it may be getting into an infinite loop traversing the nodes of myMapSandbox because SE, B1, B2, and B3 are all marked as being the rootNode. My understanding...
by Styro
Wed Apr 27, 2011 2:30 am
Forum: Mod Announcements
Topic: Transcendence: Director's Cut
Replies: 6
Views: 4208

Re: Transcendence: Director's Cut

Interesting. I wonder what it is between the two that causes the game to crash.

Well, I am glad you found out what was causing the conflict.
by Styro
Tue Apr 26, 2011 3:59 pm
Forum: Mod Announcements
Topic: Transcendence: Director's Cut
Replies: 6
Views: 4208

Re: Transcendence: Director's Cut

I REALLY want to play this mod: but it refuses to work for me: Any suggestions? has anyone had it working and PLEASE tell me the version / I have 1.01,1.05,1.06D ( lost my 1.0 & 1.04, I blew the dust out of the case and the computer returned to life thinking it was November 2006...I think i upset t...
by Styro
Mon Apr 25, 2011 2:39 pm
Forum: Shipyards
Topic: Turning models into ship graphics
Replies: 15
Views: 7389

Re: Turning models into ship graphics

How did you get that to work? I can open the files in Wings3D and they show the texture, but I cannot get it to work in Blender. Of course all I know how to do is File > Import, but that works in Wings3D. :) If you can get them to open correctly can I beg you to use the scripts to generate the 2D fa...
by Styro
Tue Apr 19, 2011 7:53 pm
Forum: Shipyards
Topic: Turning models into ship graphics
Replies: 15
Views: 7389

Re: Turning models into ship graphics

For those following along, I have been in touch with the original 3d model creator and he has given me links to the OBJ files and all the textures, etc. here . I am downloading the files now and will see what I can get to work. Here are the instructions he gave me: there's a 'resources' folder, it's...
by Styro
Fri Apr 15, 2011 11:42 pm
Forum: Shipyards
Topic: Turning models into ship graphics
Replies: 15
Views: 7389

Re: Turning models into ship graphics

Well, I downloaded the files in DAT format and have found a python script which will convert them to OBJ. I downloaded Wings 3D and the OBJ files import into that fine. I wanted to try Blender, but the homepage for Blender seems to be down atm. Anyway, I only get a wireframe in Wings. There are some...
by Styro
Fri Apr 15, 2011 8:42 pm
Forum: Mod Announcements
Topic: Transcendence: Director's Cut
Replies: 6
Views: 4208

Transcendence: Director's Cut

I am announcing my new adventure extension mod Director's Cut. You can download it from xelerus . Description: Do you dread games of Transcendence where the RNG gives you the same types of stations over and over again? Director's Cut can help! The Director's Cut adventure extension uses the same bas...
by Styro
Fri Apr 15, 2011 12:20 am
Forum: Shipyards
Topic: Turning models into ship graphics
Replies: 15
Views: 7389

Re: Turning models into ship graphics

digdug wrote:nope it's this http://en.wikipedia.org/wiki/Wavefront_.obj_file
a generic 3D format, that-s good, now provide a link :D
That is good news. I have PMed the guy who made the models to see if he can get me a link to download the OBJ files...
by Styro
Tue Apr 05, 2011 2:52 pm
Forum: Shipyards
Topic: Turning models into ship graphics
Replies: 15
Views: 7389

Re: Turning models into ship graphics

Yes, I downloaded them, but could not figure out their format. I emailed the guy who made them and he said he has them in OBJ format. Would that be helpful?
by Styro
Sun Apr 03, 2011 8:04 pm
Forum: Shipyards
Topic: Turning models into ship graphics
Replies: 15
Views: 7389

Turning models into ship graphics

I found some 3D models of some ships that were created for a different game (Freelancer I believe). Is it possible to turn those models into graphics that I can use for Transendence? Here are some more details. These are fan made models imitating the ships from the game Elite, which came out in 1984...
by Styro
Fri Apr 01, 2011 3:03 pm
Forum: Shipyards
Topic: SystemMap Question
Replies: 6
Views: 2860

Re: SystemMap Question

I made a tutorial for making a topology here: http://www.neurohack.com/transcendence/forums/viewtopic.php?f=8&t=4007 Yes, it was very helpful. There are only a few posts on the topic and I have referred to them many times while building my mod. I also used your Network mod as a reference when tryin...
by Styro
Thu Mar 31, 2011 10:00 pm
Forum: Shipyards
Topic: SystemMap Question
Replies: 6
Views: 2860

Re: SystemMap Question

Thanks for the replies. An easy way I found to do the map is to use a structured system, I.E. <Node ID="1" x="-200" y="25">... <Node ID="2" x="-175" y="-25">... <Node ID="3" x="-150" y="25">... <Node ID="4" x="-125" y="-25">... ... I've found that you need at least 10 y difference for names not to o...
by Styro
Thu Mar 31, 2011 4:35 pm
Forum: Shipyards
Topic: SystemMap Question
Replies: 6
Views: 2860

SystemMap Question

I have been working on a new mod that makes use of the new SystemMap tag and the galactic map. Is there a way to set the node X and Y values in a script somewhere instead of hard-coding them? I tried using OnGlobalTopologyCreated and looping through the nodes using sysGetNodes and objSetData and obj...
by Styro
Sat Mar 13, 2010 9:00 pm
Forum: Announcements
Topic: 1.0
Replies: 40
Views: 30861

Congratulations! I just put an announcement and link up on my facebook page. If only I had more friends... :D
by Styro
Fri Mar 05, 2010 6:04 pm
Forum: Shipyards
Topic: Summoner/Carrier Mod
Replies: 33
Views: 12555

Yes, I really like the idea of customizing the player's ship screen, but I don't like the fact that it can create conflicts with other mods. I prefer my mods to be totally self-contained. No dependencies, no potential conflicts, etc.