Search found 753 matches
- Sat Oct 08, 2016 3:43 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 5
- Views: 7489
Re: Weapon Labs
Bug report! I’m getting this one while trying to checking to see what weapons are available to be created from parts I have on hand: 10/04/2016 23:40:46 Invalid XML element [Nil] ### (xmlGetAttrib (xmlGetSubElement (typGetXML (itmGetType gItem)) "weapon") "multiTarget") ### well, I tried it with a...
- Wed Sep 28, 2016 2:03 am
- Forum: Commonwealth
- Topic: Plans for George's Modded Adventure (Begins in October)
- Replies: 18
- Views: 12228
Re: Plans for George's Modded Adventure (Begins in October)
I would like my weapon labs to be included. but I am only slightly bias.
http://xelerus.de/index.php?s=mod&id=1092
http://xelerus.de/index.php?s=mod&id=1092
- Mon Sep 26, 2016 9:45 pm
- Forum: Community Discussions
- Topic: *Scrubs eyes and looks around*
- Replies: 11
- Views: 20369
Re: *Scrubs eyes and looks around*
*reads author*
*picks up jaw*
Welcome back!
its been way to long,
I also recently (last week) came back after about 4 years. Make sure you get back to irc!
*picks up jaw*
Welcome back!
its been way to long,
I also recently (last week) came back after about 4 years. Make sure you get back to irc!
- Mon Sep 26, 2016 3:49 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 5
- Views: 7489
Weapon Labs
Ever wanted to build your own weapon? Maybe dismantle the damaged ones you have in your hold and build them into something better? Well now you can! Weapon Labs adds around 35000 unique combinations of weapons and the ability to build any weapon that already exists from parts you find around the uni...
- Tue Oct 22, 2013 6:11 pm
- Forum: Closed bug reports
- Topic: korolov shipping bug
- Replies: 2
- Views: 11605
Re: korolov shipping bug
yeah, thats probably it, thanks
- Tue Oct 22, 2013 12:07 am
- Forum: Closed bug reports
- Topic: korolov shipping bug
- Replies: 2
- Views: 11605
korolov shipping bug
just entered the second system and encountered this
https://dl.dropboxusercontent.com/u/454 ... ndence.png
https://dl.dropboxusercontent.com/u/454 ... ndence.png
- Thu May 30, 2013 11:38 pm
- Forum: Commonwealth
- Topic: Where's George?
- Replies: 2
- Views: 2869
Re: Where's George?
he probably got caught up with some real life stuff, he will be back at some point.
- Tue Apr 09, 2013 4:48 pm
- Forum: Forum Tech Support
- Topic: Change forum name, possible?
- Replies: 8
- Views: 15677
Re: Change forum name, possible?
you have to get an admin to do it,
- Thu Mar 28, 2013 12:01 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42653
Re: Weapon Labs
i will have a look at the functions i use to compute it. thanks.
- Wed Mar 13, 2013 3:13 am
- Forum: Bug Reports & Tech Support
- Topic: Debug Console Help
- Replies: 3
- Views: 4540
Re: Debug Console Help
basically the console allows you to input functions into you game that can basically do anything, for example, if you enter (objcharge gplayership 100 'credits) would add 100 credits (i think, its been a while since i actually did this) unless you use cheat codes, (i replied to that post) and there ...
- Wed Mar 13, 2013 3:01 am
- Forum: The Drawing Board
- Topic: cheat code thing
- Replies: 54
- Views: 47747
Re: cheat code thing
well, it should work with any in progress game. since it is mostly function based
- Mon Oct 22, 2012 1:38 am
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42653
Re: Weapon Labs
I hope we'll be able to choose our projectiles. Like instead of plain particle line shot, can we have a shocking starburst? sorry it took so long to reply, probably not anytime soon, i currently have effects set on a damage amount basis, i think i have a starburst in, but i can't remember. i doubt ...
- Mon Oct 22, 2012 1:27 am
- Forum: The Drawing Board
- Topic: cheat code thing
- Replies: 54
- Views: 47747
Re: cheat code thing
Uhm, yeah, I'm cheating so I don't have to grind my way through the whole game after three spectacular failures on my test runs of my playership mod... :oops: Anyway, (timestop) no longer appears to stop time in Trans 1.08g. I'll update this post if I find anything else broken and I can't determine...
- Mon Oct 22, 2012 1:25 am
- Forum: Announcements
- Topic: 1.08l
- Replies: 38
- Views: 39579
Re: 1.08l
cool, more bug fixes
thanks George!
thanks George!
- Thu Jul 19, 2012 3:46 am
- Forum: Beta Bug Reports
- Topic: 1.08d OnAnimate Crash possibly mod related
- Replies: 13
- Views: 8014
Re: 1.08d OnAnimate Crash possibly mod related
Thank you very much for quick and informative reply. It's a damn shame about the Network, it's my favorite mod so far... Is there a fairy simple way to edit savegames (editor, sth else)? Perhaps deleting those ships would help me now and in case of future bugs. As freighter Cyteen attacking Volkov ...