Search found 126 matches
- Sun Mar 06, 2011 8:11 pm
- Forum: Community Discussions
- Topic: Transcendence Pastebin - Radical Changes
- Replies: 21
- Views: 39669
Transcendence Pastebin - Radical Changes
Hi, everyone, I've got some rather bad news. There have been some radical changes at pastebin.com, and transcendence.pastebin.com is no more. After reading their announcement regarding the changes: http://pastebin.com/v3.php I sent them an email asking if anything could be done so that we could cont...
- Fri Feb 11, 2011 4:00 am
- Forum: Commonwealth
- Topic: How did the mauraders build the tripolis?
- Replies: 14
- Views: 6506
Re: How did the mauraders build the tripolis?
How?
One piece at a time?
Perhaps they buy them from the Romulans, like the Klingons did their early ships (and we just don't go that direction in the Vanilla game, so we don't run into them)? <Well, the Transcendence version of "Romulans">
One piece at a time?
Perhaps they buy them from the Romulans, like the Klingons did their early ships (and we just don't go that direction in the Vanilla game, so we don't run into them)? <Well, the Transcendence version of "Romulans">
- Wed Feb 09, 2011 9:10 am
- Forum: Ideas & Suggestions
- Topic: UNID Clash detection change in 1.04
- Replies: 6
- Views: 3011
Re: UNID Clash detection change in 1.04
Well, it's probably not a problem for most modders, but I could see it as a problem for a few of the more prolific modders.
Again, how many UNID spaces are/were there in Transcendence? Are graphics the only things affected if you move to a single UNID space?
Again, how many UNID spaces are/were there in Transcendence? Are graphics the only things affected if you move to a single UNID space?
- Wed Feb 09, 2011 9:02 am
- Forum: Ideas & Suggestions
- Topic: Services - Xelerus Enabled?
- Replies: 6
- Views: 2870
Re: Services - Xelerus Enabled?
Yeah, I discovered it the other day, too, while looking at the settings (which someone on the IRC so graciously pointed out were there). I'd say, it's okay to leave it in there, but turned off. I won't be using it unless I get into some serious gaming session with Transcendence, but I could see some...
- Thu Dec 23, 2010 1:45 pm
- Forum: Announcements
- Topic: 1.04
- Replies: 53
- Views: 38415
- Thu Dec 23, 2010 1:39 pm
- Forum: Announcements
- Topic: 1.04
- Replies: 53
- Views: 38415
Say, George, would you ever consider including a mod in the distro some time. For instance, something like DSF (once it gets updated for the new abilities you've added to Transcendence). I'm just thinking that there are some mods that you might consider important enough to make them standard fare, t...
- Thu Dec 23, 2010 8:59 am
- Forum: Ideas & Suggestions
- Topic: UNID Clash detection change in 1.04
- Replies: 6
- Views: 3011
Okay, I don't know who first discovered it, but I'm the first that I know of. Now that you've mentioned this overlapping UNID space issue, I'd like some sort of explanation of just what that is, and what it means to us now. How many UNID spaces does Transcendence have and what kinds of things does t...
- Wed Nov 24, 2010 2:22 pm
- Forum: Ideas & Suggestions
- Topic: Ventari and device damage
- Replies: 25
- Views: 11785
Okay, first off, I like the term "disruption/disrupted". Second, we already have a form of device disruption. It happens when we use a defective display enhancement ROM, and our display is "disrupted" temporarily. So, thirdly, I see no reason why a weapon could not similarly affect one or more devic...
- Thu Sep 02, 2010 10:31 pm
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 59195
As usual, my notes on this version: Balancing : - I managed to get a particle beam weapon in Eridiani or the second/third system installed by a weapons shop (option "install particle beam"). I think they should only offer to install stuff that matches the techlevel of the system. ...to be updated a...
- Thu Sep 02, 2010 10:21 pm
- Forum: Announcements
- Topic: 1.03
- Replies: 84
- Views: 59195
Hi! Good to see the game still progressing. Thanks to sdw195 for letting me know about this new release. No internet at home and limited time online at the library do not make for much time to stop by. Thanks for keeping my account open, and thanks to George, again, for a great game (even if I do ha...
- Mon May 03, 2010 2:42 am
- Forum: Ideas & Suggestions
- Topic: Navigation computer/Auto Pilot - brainstorm/thoughts.
- Replies: 9
- Views: 4361
I was thinking about a device, similar to an ICX but mounts a turreted mining laser. I felt it would be OPed, especially if it would auto load the ore as well... but it is possible. Okay, I don't know what an ICX is, but I made a turreted dual-mining laser (with lots of help from you and Taben, and...
- Mon Apr 12, 2010 2:21 am
- Forum: Announcements
- Topic: 1.01 - Bug fixes
- Replies: 9
- Views: 7611
- Sat Mar 13, 2010 2:41 am
- Forum: Announcements
- Topic: 1.0
- Replies: 40
- Views: 30855
- Mon Mar 08, 2010 8:33 am
- Forum: Ideas & Suggestions
- Topic: RC9 and suspension of disbelief
- Replies: 1
- Views: 1490
RC9 and suspension of disbelief
Okay, I've said this before, and I guess I'll have to say it again... Consider a new player to the game (once we have an official 1.0)... He goes on one mission he got from one of the stations near Epsilon Eridani. Next station he docks at tells him, "If you're looking for Arco Vaughan...". Now, I k...
- Mon Mar 08, 2010 6:19 am
- Forum: Announcements
- Topic: RC9
- Replies: 15
- Views: 13141