Search found 58 matches
- Sat Mar 18, 2017 1:34 am
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44449
Re: Forum theme
Prosilver looks adequate, but I really prefer a dark/neutral background to avoid eyestrain
- Sat Mar 18, 2017 12:00 am
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44449
Re: Forum theme
Fairynuff.. it's not as if I'm here regularly after all
- Fri Mar 17, 2017 11:53 pm
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44449
- Wed Mar 15, 2017 12:17 am
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44449
Re: Forum theme
https://www.phpbb.com/customise/db/style/ne_blackgreen/ https://www.phpbb.com/customise/db/style/ne_blackgreen/demo/3.2 That last is really clean & shows off the board style very nicely IMO! ..provided the buggy menu issues with Digi aren't carried over, ofc (although they may become less obtrusive...
- Wed Feb 01, 2017 12:15 am
- Forum: Commonwealth
- Topic: Forum theme
- Replies: 50
- Views: 44449
Re: Forum theme
OK, IMO: Absolution is clean but visually boring. US is terrible on all levels. Milk has distinct possibilities, especially for highlighting major changes in the top banner (BTW I really hope you don't use that area for constantly streaming ads as Steam does - it's a bandwidth hog & major distractio...
- Thu Jan 05, 2017 11:41 pm
- Forum: Ideas & Suggestions
- Topic: Targeting system changes
- Replies: 25
- Views: 14691
Re: Targeting system changes
I'm unsure if this has been brought up in previous threads (over the years!), but I'm going to say it anyway: If you don't have a targeting ROM upon finishing first Korolov mission stage, that should be the first reward! (if you already have it, a random other beneficial ROM of equivalent 'weight' s...
- Thu Jan 05, 2017 11:20 pm
- Forum: Commonwealth
- Topic: Endless Sky
- Replies: 22
- Views: 20477
Re: Endless Sky
I agree that I went too far in the targeting changes. I'll fix that for the next beta. Would it be possible to utilise a combination of soft- & hard-targeting (ie introduce some sort of target lock)? The locked target would receive the majority of player weps fire while soft targets might auto-swit...
- Tue Dec 06, 2016 2:10 am
- Forum: Announcements
- Topic: 1.7 Beta 3
- Replies: 22
- Views: 37647
Re: 1.7 Beta 3
Is dmg sustained currently linked to <projectile> health, or is it simplistically using wep/projectile /type/?JohnBWatson wrote:only tracking projectiles, only projectiles fired by an ammo weapon, only projectiles with < X health, only projectiles with > Y damage, ...)
- Wed Nov 30, 2016 11:12 pm
- Forum: Ideas & Suggestions
- Topic: Beam physics
- Replies: 18
- Views: 11925
Re: Beam physics
Perhaps reserve hitscan weps for PD use only? That would make a certain amount of logical sense WRT range/dmg falloff & their high power use..
BTW is the ICX etc fixed in this later version?
BTW is the ICX etc fixed in this later version?
- Wed Nov 30, 2016 2:48 am
- Forum: Ideas & Suggestions
- Topic: Beam physics
- Replies: 18
- Views: 11925
Re: Beam physics
One way to deal with the dodging issue would be to continue treating light-speed weapons as projectiles, but make them invisible to the player until they've traveled a distance equal to the distance between the player and the point where they were fired (at which point they could be detected, and t...
- Mon Nov 28, 2016 1:15 am
- Forum: Commonwealth
- Topic: Brexit, North Atlantic Union, and Transcendence Geopolitics
- Replies: 32
- Views: 18675
Re: Brexit, North Atlantic Union, and Transcendence Geopolit
Heinlen's /Friday/ (along with a few of his previous works) gives the idea of the result of a collapsed US & what it may devolve into (the forerunner of the NAU?), including a central gvt (& accompanying presidential figurehead) that doesn't have enough power to enforce its policies; police states &...
- Fri Nov 11, 2016 3:01 am
- Forum: Ideas & Suggestions
- Topic: Solar items increase reactor efficiency instead of refueling
- Replies: 30
- Views: 21638
Re: Solar items increase reactor efficiency instead of refue
[quote="Shrike"][/quote] Several interesting ideas in this thread. I'll throw in a few of my own: The 'battery' that George mentions should have a finite lifetime/usetime & disappear from the slot once used up. It cannot be recharged, but is available from any suitable (starton, mil, BM, nrg etc but...
- Wed Sep 23, 2015 2:58 am
- Forum: Commonwealth
- Topic: Let's Play Transcendence!
- Replies: 27
- Views: 18331
Not all (in fact only a few) red targets are needed to be destroyed. Mission guidance (those onscreen arrows) will point you towards the essentials, otherwise unless you're protecting a ship/station they're there for the loot + score Use 'hard' stations (with a lot of defences and/or fighters) as co...
- Thu Sep 17, 2015 1:27 am
- Forum: Commonwealth
- Topic: Let's Play Transcendence!
- Replies: 27
- Views: 18331
Re: Let's Play Transcendence!
OK, I watched them. I think 2 & 3 are in the wrong order, but other than that they're a good pointer as to how someone who has /zero/ experience with this type of game approaches it :) Why were you ignoring the onscreen hints & arrows? Too much information (to be taken in too fast while learning oth...
- Tue Aug 04, 2015 9:18 pm
- Forum: Ideas & Suggestions
- Topic: Microsaur Ideas
- Replies: 45
- Views: 50942
Re: Microsaur Ideas
That may change now you've mentioned it, with the active (auto-repair, solar etc) panels at least.. (gunship256 wrote:fortunately, armor can't be ionized.