Search found 14 matches

by Iocrym Destroyer
Tue Apr 13, 2010 3:46 am
Forum: Ideas & Suggestions
Topic: Big annoying bug
Replies: 4
Views: 2973

No, I'm not on a laptop, but I might try it with a different keyboard.
by Iocrym Destroyer
Tue Apr 13, 2010 12:59 am
Forum: Ideas & Suggestions
Topic: Big annoying bug
Replies: 4
Views: 2973

Big annoying bug

When turning left and doing any shooting, launching, or going foreward, you can only do 2, so turning left and firing main wep, or turning left and using thrusters. You can use multiple with right, but not turning left.
by Iocrym Destroyer
Mon Apr 05, 2010 9:48 pm
Forum: Commonwealth
Topic: A rather strange idea I thought I'd share.
Replies: 18
Views: 13101

One thing you could do is when you finish a certain quest, you unlock a certain ship, weapon, shield, etc. Then when they start a new game, a little box pops up in the ship selection screen. Then they enter in all the codes from the previous game, but only the codes from the most recent game would w...
by Iocrym Destroyer
Sat Apr 03, 2010 12:33 am
Forum: Commonwealth
Topic: Transcedence for other platforms
Replies: 28
Views: 12434

There isn't a full keyboard in this plan. the screen would be like this: rrrrrrrrrrrr----------------------------------------00000 Radar rrrrrrrrrrrr----------------------------------------00000 r= power display -------------------------------------------------------- f= space bar ------------------...
by Iocrym Destroyer
Sat Apr 03, 2010 12:13 am
Forum: Shipyards
Topic: Creating ship graphics in truespace
Replies: 0
Views: 1551

Creating ship graphics in truespace

I have figured out how to create the look of the ship, without the drive things, but not all the facings. is there any way to do that in truespace or do I have to export it to another program to do that?
by Iocrym Destroyer
Sat Mar 27, 2010 7:26 pm
Forum: Commonwealth
Topic: Transcedence for other platforms
Replies: 28
Views: 12434

[quote]That control scheme is only viable for turn based games. If you're in trouble you don't want to have to scroll through the interface to hit sustain.[/quote]
You wouldn't have to, you would find "i", the hit "a" for sustain. Very simple.
by Iocrym Destroyer
Sat Mar 27, 2010 2:54 pm
Forum: Commonwealth
Topic: Transcedence for other platforms
Replies: 28
Views: 12434

Ignoring resolution problems, there actually is a simple way to get all the commands in. You just put a little bar at the bottom of the screen, and put the letters for each command there. In landscape view, you could easily fit 12 or so buttons. Then have it change according to the one you pushed. S...
by Iocrym Destroyer
Mon Mar 22, 2010 3:26 am
Forum: Commonwealth
Topic: Transcedence for other platforms
Replies: 28
Views: 12434

Transcedence for other platforms

I think that George, or someone willing to format this for it, should make an iPhone app. Personally, I think that it would do really well, considering how developed it is. I also think, for time and money compensation, that it should cost one or two dollars. Which is a fair price. That and the game...
by Iocrym Destroyer
Tue Apr 28, 2009 12:31 pm
Forum: Mod Announcements
Topic: New Mod: Weapons Extended 2
Replies: 26
Views: 16447

How long did it take you to make this?
by Iocrym Destroyer
Thu Apr 23, 2009 2:31 am
Forum: Shipyards
Topic: Rumour system?
Replies: 12
Views: 6054

I don't have any rumors, but f50's are actually really good!
by Iocrym Destroyer
Wed Apr 22, 2009 10:59 pm
Forum: Shipyards
Topic: Nano blaster & gravitron cannon
Replies: 5
Views: 2762

I fixed the gravitron cannon, I think. but I'm still getting a invalid weapon fire type for the nano blaster. I did almost the exact same thing for the gravitron cannon, but it still doesn't work.
by Iocrym Destroyer
Wed Apr 22, 2009 10:33 pm
Forum: Shipyards
Topic: Nano blaster & gravitron cannon
Replies: 5
Views: 2762

Thank you, this will probably help with both mods
by Iocrym Destroyer
Wed Apr 22, 2009 1:27 pm
Forum: Shipyards
Topic: Nano blaster & gravitron cannon
Replies: 5
Views: 2762

Here is the nano blaster code: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE TranscendenceExtension [ <!ENTITY itNanoblaster "0xE4981936"> <!ENTITY stdfirearc_min "351"> <!ENTITY stdfirearc_max "9"> <!ENTITY hvyfirearc_min "356"> <!ENTITY hvyfirearc_max "4"> <!ENTITY semfirearc_min "342"> <!ENTIT...
by Iocrym Destroyer
Tue Apr 21, 2009 2:56 am
Forum: Shipyards
Topic: Nano blaster & gravitron cannon
Replies: 5
Views: 2762

Nano blaster & gravitron cannon

For the nano blaster, I get an invalid weapon fire type, but I don't know where it is. The gravitron cannon is invalid weapon fire type. Any help would be greatly appreciated.