Search found 14 matches
- Tue Apr 13, 2010 3:46 am
- Forum: Ideas & Suggestions
- Topic: Big annoying bug
- Replies: 4
- Views: 2973
- Tue Apr 13, 2010 12:59 am
- Forum: Ideas & Suggestions
- Topic: Big annoying bug
- Replies: 4
- Views: 2973
Big annoying bug
When turning left and doing any shooting, launching, or going foreward, you can only do 2, so turning left and firing main wep, or turning left and using thrusters. You can use multiple with right, but not turning left.
- Mon Apr 05, 2010 9:48 pm
- Forum: Commonwealth
- Topic: A rather strange idea I thought I'd share.
- Replies: 18
- Views: 13101
One thing you could do is when you finish a certain quest, you unlock a certain ship, weapon, shield, etc. Then when they start a new game, a little box pops up in the ship selection screen. Then they enter in all the codes from the previous game, but only the codes from the most recent game would w...
- Sat Apr 03, 2010 12:33 am
- Forum: Commonwealth
- Topic: Transcedence for other platforms
- Replies: 28
- Views: 12434
There isn't a full keyboard in this plan. the screen would be like this: rrrrrrrrrrrr----------------------------------------00000 Radar rrrrrrrrrrrr----------------------------------------00000 r= power display -------------------------------------------------------- f= space bar ------------------...
- Sat Apr 03, 2010 12:13 am
- Forum: Shipyards
- Topic: Creating ship graphics in truespace
- Replies: 0
- Views: 1551
Creating ship graphics in truespace
I have figured out how to create the look of the ship, without the drive things, but not all the facings. is there any way to do that in truespace or do I have to export it to another program to do that?
- Sat Mar 27, 2010 7:26 pm
- Forum: Commonwealth
- Topic: Transcedence for other platforms
- Replies: 28
- Views: 12434
- Sat Mar 27, 2010 2:54 pm
- Forum: Commonwealth
- Topic: Transcedence for other platforms
- Replies: 28
- Views: 12434
Ignoring resolution problems, there actually is a simple way to get all the commands in. You just put a little bar at the bottom of the screen, and put the letters for each command there. In landscape view, you could easily fit 12 or so buttons. Then have it change according to the one you pushed. S...
- Mon Mar 22, 2010 3:26 am
- Forum: Commonwealth
- Topic: Transcedence for other platforms
- Replies: 28
- Views: 12434
Transcedence for other platforms
I think that George, or someone willing to format this for it, should make an iPhone app. Personally, I think that it would do really well, considering how developed it is. I also think, for time and money compensation, that it should cost one or two dollars. Which is a fair price. That and the game...
- Tue Apr 28, 2009 12:31 pm
- Forum: Mod Announcements
- Topic: New Mod: Weapons Extended 2
- Replies: 26
- Views: 16447
- Thu Apr 23, 2009 2:31 am
- Forum: Shipyards
- Topic: Rumour system?
- Replies: 12
- Views: 6054
- Wed Apr 22, 2009 10:59 pm
- Forum: Shipyards
- Topic: Nano blaster & gravitron cannon
- Replies: 5
- Views: 2762
- Wed Apr 22, 2009 10:33 pm
- Forum: Shipyards
- Topic: Nano blaster & gravitron cannon
- Replies: 5
- Views: 2762
- Wed Apr 22, 2009 1:27 pm
- Forum: Shipyards
- Topic: Nano blaster & gravitron cannon
- Replies: 5
- Views: 2762
Here is the nano blaster code: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE TranscendenceExtension [ <!ENTITY itNanoblaster "0xE4981936"> <!ENTITY stdfirearc_min "351"> <!ENTITY stdfirearc_max "9"> <!ENTITY hvyfirearc_min "356"> <!ENTITY hvyfirearc_max "4"> <!ENTITY semfirearc_min "342"> <!ENTIT...
- Tue Apr 21, 2009 2:56 am
- Forum: Shipyards
- Topic: Nano blaster & gravitron cannon
- Replies: 5
- Views: 2762
Nano blaster & gravitron cannon
For the nano blaster, I get an invalid weapon fire type, but I don't know where it is. The gravitron cannon is invalid weapon fire type. Any help would be greatly appreciated.