Search found 78 matches
- Tue Jan 22, 2008 6:54 am
- Forum: Commonwealth
- Topic: Designers wanted: a Transcendence-Based OS
- Replies: 33
- Views: 17785
- Sat Jan 05, 2008 4:22 pm
- Forum: Closed bug reports
- Topic: A Funny Wingman Bug
- Replies: 13
- Views: 6663
Today most people have over 256 megs of RAM No, no we don't. With my ram-sucking onboard video card that can't be disabled, I have all of 248mb of ram. :P But while the timer may have overflowed in this case, that doesn't mean that it was the fault. The fault was somewhere in the jump... Possibly t...
- Wed Jan 02, 2008 8:02 am
- Forum: Shipyards
- Topic: objHasItem
- Replies: 5
- Views: 3443
- Wed Jan 02, 2008 3:12 am
- Forum: Shipyards
- Topic: objHasItem
- Replies: 5
- Views: 3443
- Wed Jan 02, 2008 2:32 am
- Forum: Shipyards
- Topic: objHasItem
- Replies: 5
- Views: 3443
- Mon Dec 31, 2007 11:24 am
- Forum: Off-Topic
- Topic: Wow, the OTF's been wide awake...
- Replies: 1
- Views: 2379
Wow, the OTF's been wide awake...
Good to see that y'all haven't died off yet; I got pulled away from Transcendence and AOEII: TC for a while.
Hopefully I still understand some of the .xml...
Yeah, shouldn't be too bad.
~Kyle
Hopefully I still understand some of the .xml...
Yeah, shouldn't be too bad.
~Kyle
- Mon Nov 12, 2007 12:10 am
- Forum: Shipyards
- Topic: altering ship mods into 98d
- Replies: 8
- Views: 5055
- Sat Nov 10, 2007 9:22 pm
- Forum: Closed bug reports
- Topic: Starting screen problem
- Replies: 3
- Views: 2759
- Sat Nov 03, 2007 3:22 am
- Forum: Ideas & Suggestions
- Topic: Station explosions
- Replies: 29
- Views: 13662
- Wed Oct 31, 2007 1:22 am
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11927
- Wed Oct 31, 2007 12:13 am
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11927
- Tue Oct 30, 2007 3:36 pm
- Forum: Ideas & Suggestions
- Topic: Game Resources Help-
- Replies: 21
- Views: 11927
- Tue Oct 30, 2007 3:23 pm
- Forum: Ideas & Suggestions
- Topic: Station explosions
- Replies: 29
- Views: 13662
Honestly, I don't think those helium3 rods can explode so easily - in fact, they are extremely stable and you need massive (or extraordinarily advanced) equipment to cause them to give out the energy. As for the strongholds, citadels, fortresses, Rasiermesser factories... GO EXPLODE!! Yay! Well, it...