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<title>George Moromisato's Neurohack</title> 
<link>http://www.neurohack.com</link> 
<description>Dedicated to the art of hacking your neural patterns to match mine.</description> 
<lastBuildDate>Wed, 1 Oct 2008 11:15:19 GMT</lastBuildDate>
<language>en-us</language> 
<copyright>Copyright &#169; 1999-2008 by George Moromisato. All Rights Reserved.</copyright>
<managingEditor>editor@neurohack.com</managingEditor> 
<webMaster>editor@neurohack.com</webMaster> 

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<title>Can I See a Galaxy?</title>
<link>http://www.neurohack.com/Astrophotography/CanISeeaGalaxy.html</link>
<guid>http://www.neurohack.com/Astrophotography/CanISeeaGalaxy.html</guid>

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<p align="left"><a href="http://www.neurohack.com/Astrophotography/CanISeeaGalaxy.html"><img style="MARGIN-LEFT: 5px" height="420" alt="Viewing M51 through different telescopes" src="http://www.neurohack.com/Astrophotography/Images/Galaxy_Views_Compared.jpg" width="420" align="right" border="0" /></a></p>
<p>Looking at the sky through a telescope is a lot like reading—you need to use your imagination to complete the picture. That bright pale orb? That’s the planet Jupiter, large enough to swallow a dozen Earths and home to the largest hurricane in the solar system. That ghostly smoke ring? That’s a star exploding—a cataclysm that must have destroyed its planets and that awaits us in less than a billion years. And that fuzzy patch of oval light? Yes, that patch of light is a galaxy!</p>
<p>Nothing in the sky stretches our mind quite like a galaxy. A hundred-thousand light-years across, yet so far away that all we see is a smudge. Its billions of stars spin silently away, out of sight and out of mind to approximately 100% of the world’s population. Seeing a galaxy is the closest we will ever get to grasping the vastness of the universe.</p>
<p>So how can I see a galaxy?</p>
<p><a href="http://www.neurohack.com/Astrophotography/CanISeeaGalaxy.html">More...</a></p>
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<pubDate>Sat, 6 Sep 2008 14:03:46 GMT</pubDate>
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<title>Transcendence 0.99c</title>
<link>http://www.neurohack.com/transcendence/design/Version0.99c.html</link>
<guid>http://www.neurohack.com/transcendence/design/Version0.99c.html</guid>


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<p>Transcendence 0.99c is ready with some important bug fixes. Consult the <a href="http://www.neurohack.com/transcendence/VersionHistory.html">Version History</a> page for a full list of changes.</p>
<p> <a href="http://www.neurohack.com/transcendence/Downloads.html">Download 0.99c here</a>.
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<pubDate>Thu, 21 Aug 2008 19:40:54 GMT</pubDate>
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<title>Transcendence 0.99b</title>
<link>http://www.neurohack.com/transcendence/design/Version0.99b.html</link>
<guid>http://www.neurohack.com/transcendence/design/Version0.99b.html</guid>


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<p>The latest version of Transcendence has another batch of fixes to bugs reported by players. In addition to fixing several crashes and save file corruption bugs, this new release also fixes some problems with Korolov and Huari missions.</p>
<p>As always, the <a href="http://www.neurohack.com/transcendence/VersionHistory.html">Version History</a> page has a full list of changes.</p>
<p><a href="http://www.neurohack.com/transcendence/Downloads.html">Download 0.99b here</a>.</p>
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<pubDate>Sun, 17 Aug 2008 13:34:41 GMT</pubDate>
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<title>Transcendence 0.99a</title>
<link>http://www.neurohack.com/transcendence/design/Version0.99a.html</link>
<guid>http://www.neurohack.com/transcendence/design/Version0.99a.html</guid>


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<p>Thanks to lots of reports from playtesters I've made a bunch of important bug fixes. For a complete list of changes please consult the <a href="http://www.neurohack.com/transcendence/VersionHistory.html">Version History page</a>.</p>
<p><a href="http://www.neurohack.com/transcendence/Downloads.html">Download 0.99a here</a>.</p>
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<pubDate>Wed, 30 Jul 2008 22:19:46 GMT</pubDate>
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<title>Transcendence 0.99</title>
<link>http://www.neurohack.com/transcendence/design/Version0.99.html</link>
<guid>http://www.neurohack.com/transcendence/design/Version0.99.html</guid>


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<p>Transcendence 0.99 is finally here! With major changes to the Eridani system and the Korolov Shipping Corporation, you will notice the difference right away. And if you make it past St. Katharine's Star and into Sung space you may get a chance to learn more about the Huari Empire and perhaps even visit their secret refuge.</p>

<h2>Eridani and the Korolov Shipping Corporation</h2>
<p><img style="MARGIN-RIGHT: 5px" height="265" alt="Korolov Station" src="http://www.neurohack.com/transcendence/Images/KorolovStation.jpg" width="296" align="left" border="0" />The changes in version 0.99 start in Eridani itself. The Centauri warlords may not threaten the central stations of the metropolis, but the lesser stations are not so lucky. Help them to contain the threat of the warlords and they may help you in return. But watch out for Arco Vaughn! The warlord commander will not surrender without a fight.</p>
<p>Beyond Eridani you can look forward to enhanced Korolov missions. Escort six different kinds of freighters, each with its own strengths and weaknesses. Be careful not to take on a mission that you cannot handle—escorting valuable cargo may pay more, but it also attracts more attention from the Charon pirates. And if you think killing <em>Corsairs</em> is all you have to worry about, wait until you run into a Charon frigate—only the best will survive that encounter.</p>

<h2>Exploding Stations and Hardened Missiles</h2>
<p>Version 0.99 also has many game balance changes, including support for exploding stations (thanks, digdug!). With this change, sitting on top of a station to destroy it may be harmful to your health. Instead, keep your distance and see if you can eliminate some enemy ships when the station finally blows.</p>
<p>Another enhancement adds hit points to missiles. Don't you hate it when your expensive XM900 missile gets destroyed by a stray laser shot? Now these missiles are a little harder to kill.</p>

<h2>The Huari Empire and the Sung Slavers</h2>
<p><img style="MARGIN-LEFT: 5px" height="200" alt="Huari Habitat" src="http://www.neurohack.com/transcendence/Images/HuariHabitat.jpg" width="200" align="right" border="0" />A hundred and fifty years ago the Huari Empire ruled the area known as the Ungoverned Territories. But the Sung Slavers, wielding their formidable technology, invaded Huari space and nearly exterminated their culture. Now the Huari brood inside of their massive fortresses, suspicious of everyone who approaches. But through it all, the Huari remain hopeful that one day they will reconquer their worlds. Their priests foretell a time when a stranger will appear and help the Huari to defeat the Sung and rebuild their proud culture.</p><h2>And Much More</h2>
<p>As always, there are a few small surprises in this version that you'll have to discover for yourself. And as always, there are lots of improvements to the modding system. It's been a long time coming, but 0.99 is ready for download and ready to play!</p>
<p><a href="http://www.neurohack.com/transcendence/Downloads.html">Download Version 0.99</a><br />
<a href="http://www.neurohack.com/transcendence/mods/NewinVersion0.99.html">Read the List of New Modding Features</a><br />
<a href="http://www.neurohack.com/transcendence/VersionHistory.html">Read the Complete List of Changes</a></p>
<p align="center"><img height="394" alt="Station Explosion" src="http://www.neurohack.com/transcendence/Images/StationExplosion.jpg" width="344" border="0" /></p>
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<pubDate>Wed, 30 Jul 2008 00:00:15 GMT</pubDate>
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<title>7.30.2008</title>
<link>http://www.neurohack.com/transcendence/design/0.99Teaser.html</link>
<guid>http://www.neurohack.com/transcendence/design/0.99Teaser.html</guid>

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<img height="488" alt="0.99 Coming Soon" src="http://www.neurohack.com/transcendence/Images/099Teaser.jpg" width="488" border="0" />
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<pubDate>Sun, 20 Jul 2008 23:08:56 GMT</pubDate>
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<title>Dungeons &amp; Dragons 4th Edition</title>
<link>http://www.neurohack.com/arts/DD4E.html</link>
<guid>http://www.neurohack.com/arts/DD4E.html</guid>

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<p><a href="http://www.neurohack.com/arts/DD4E.html"></a><a href="http://www.neurohack.com/arts/DD4E.html"><img style="MARGIN-RIGHT: 5px" height="285" alt="Dungeons &amp; Dragons 4th Edition" src="http://www.neurohack.com/arts/images/D_D_4th_Edition_2.jpg" width="172" align="left" border="0" /></a>Strength, intelligence, wisdom, dexterity, constitution, charisma. If you don't know what's special about those six virtuous attribute then you never spent the Saturdays of your youth playing Dungeons &amp; Dragons. At its height in the 80s D&amp;D was deemed so subversive that it was banned by some schools and many parents forbade the kids from ever playing it. Despite this, its reliance on player imagination and thick rule books (not to mention math) consigned Dungeons &amp; Dragons to the nerd section of the uncool aisle. By the 90s, the geeks and nerds of the world had moved on to other obsessions, such as <a href="http://en.wikipedia.org/wiki/Doom_%28video_game%29">Doom</a> and <a href="http://en.wikipedia.org/wiki/Gillian_Anderson">Gillian Anderson</a>, but D&amp;D left a lasting impression. Without D&amp;D for inspiration, the world might never have seen Blizzard's <a href="http://en.wikipedia.org/wiki/World_of_Warcraft">World of Warcraft</a> or the Simpson's <a href="http://en.wikipedia.org/wiki/Comic_book_guy">Comic Book Guy</a>.</p>
<a href="http://www.neurohack.com/arts/DD4E.html">More...</a>
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<pubDate>Mon, 16 Jun 2008 18:37:03 GMT</pubDate>
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<title>Live Mesh</title>
<link>http://www.neurohack.com/computers/LiveMeshAnnouncement.html</link>
<guid>http://www.neurohack.com/computers/LiveMeshAnnouncement.html</guid>

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<p><img height="168" alt="Live Mesh" src="http://www.neurohack.com/computers/images/Live_Mesh_Logo.jpg" width="600" border="0" /></p>
<p>For the last two years I've been in a great team at Microsoft working on a new product. Not every team in Microsoft, never mind the industry, gets to work on something brand new. I've had the luck and privilege to work on a couple of v1 projects, including <a href="http://en.wikipedia.org/wiki/Chron_X">Chron X</a> and <a href="http://en.wikipedia.org/wiki/Microsoft_Groove">Groove</a>, and for me, the most exhilarating and the most nerve wracking moment is when the product first launches.</p>
<p>Today, at the Web 2.0 conference, we are launching a technology preview of <a href="http://www.mesh.com">Live Mesh</a>, a new software and services product that (we hope) will simplify your digital life by "meshing" your computing devices so they work better together.</p>
<p>It's been a long two years, and the team has gone through many challenging points in the development of this new product. There were some times, to be honest, when some people wondered whether we would ever release anything. Whatever else happens, whatever the ultimate fate of Live Mesh, I am happy and proud to say that our product has shipped.</p>
<p>There are already some good links about Live Mesh:</p>
<p>You can learn about the product at <a href="http://www.mesh.com">www.mesh.com</a>. This is a technology preview and invites are limited. If you're really interested, let me know and I might be able to get you an invitation.</p>
<p>The New York Times talk about Live Mesh and Ray's role in the generically named article,&nbsp;<a href="http://www.nytimes.com/2008/04/23/technology/23soft.html?_r=2&amp;ex=1366689600&amp;en=9412e29757a2c04e&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss&amp;oref=slogin&amp;oref=slogin">Microsoft Reveal a Web-Based Software System</a>.</p>
<p>Charles Cooper puts Live Mesh in context of other projects from Ray and from Microsoft: <a href="http://www.news.com/8301-10787_3-9926301-60.html">Peering through Ozzie's Mesh</a>.</p>
<p>And since this is my web site, I don't feel bad about plugging the video that Noah Edelstein and I did for Channel 10: <a href="http://on10.net/blogs/nic/Hands-on-with-Live-Mesh/">Hands on with Live Mesh</a>.</p>
<p>Tags: <a href="http://technorati.com/tag/LiveMesh" rel="tag">LiveMesh</a></p>
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<pubDate>Tue, 22 Apr 2008 21:00:04 GMT</pubDate>
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<title>RGCD Review of Transcendence</title>
<link>http://www.neurohack.com/transcendence/design/RGCDReview.html</link>
<guid>http://www.neurohack.com/transcendence/design/RGCDReview.html</guid>

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<p><a href="http://www.rgcd.co.uk/reviews/transcendence-pc/"><img style="MARGIN-RIGHT: 5px" height="207" alt="RGCD Review of Transcendence" src="http://www.neurohack.com/transcendence/Images/RGCD_Cover.jpg" width="207" align="left" border="0" /></a></p>
<p><a href="http://www.rgcd.co.uk/">RGCD</a>, the UK-based retro gaming discmag has just published a <a href="http://www.rgcd.co.uk/reviews/transcendence-pc/">review of Transcendence</a>.</p>
<p>"Since those halcyon days of home computing I've been fruitlessly searching for a game that successfully combines the free-roaming rogue-like nature of Frontier with the simple, lively and enjoyable 2D universe of [Star Control II]. Finally, and thanks to the efforts of George Moromisato, I think I've found it in Transcendence."</p>
<p><a href="http://www.rgcd.co.uk/reviews/transcendence-pc/">Transcendence Review at RGCD</a>.</p>
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<pubDate>Tue, 25 Dec 2007 15:49:37 GMT</pubDate>
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<title><a href="http://www.neurohack.com/astrotourist/M27.html">M27</a></title>
<link>http://www.neurohack.com/Astrophotography/M27.html</link>
<guid>http://www.neurohack.com/Astrophotography/M27.html</guid>

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<p><a href="http://www.neurohack.com/astrotourist/M27.html"><img style="MARGIN-RIGHT: 5px" height="200" alt="M27" src="http://www.neurohack.com/Astrophotography/Images/M27_Small.jpg" width="200" align="left" border="0" /></a>M27 was once a red giant star that ran out of fuel. The core of the star collapsed into a white dwarf, while the outer layers of the star blew out into space.</p>
<p>I took this image more than a year ago, but I didn't have a chance to process it until now.</p>
<p><a href="http://www.neurohack.com/astrotourist/M27.html">The Astrotourist: M27</a></p>
<p>&nbsp;</p>
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<pubDate>Fri, 23 Nov 2007 21:43:44 GMT</pubDate>
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